Maybe there's a golden opportunity somewhere inbetween where optimization is not premature but also not painful to do.
275 karma · joined August 15, 2009
Maybe there's a golden opportunity somewhere inbetween where optimization is not premature but also not painful to do.
But in other cases, radians are useful. For example consider the case of small deviations from a direction. If you give it in radians, let's say three mrad (milliradians), it's very easy to estimate how large the error will be over the course of a meter; three mm.
This is just to say: choose the right unit for the job.
I do think it makes logical sense to try and ban "AI" art if it is not what the community is interested in. It's likely not just about pretty images. They might value the mental process, the individual's style, progression, techniques, and yes, the effort. Someone coming in with generated images expecting to be treated the same is to me a bit like commissioning art from someone else, and then presenting that as your own. The images might be great, but it's not in the spirit of the community. There must be tons of "AI" focused communities for that.
I suppose they will eventually fail at resisting this, but that's another matter.
if (mask.alpha and mask.blue) {It's pretty reliable - at least more reliable than the wireless IKEA light button in the kitchen...
Still, the situation you describe is unstable because as soon as the budget starts to look uncertain that engineer is likely the first to go. I really wish institutions would take this problem seriously and set up e.g. a department wide development group, which could help build and maintain stuff like that and ensure continuity. Unfortunately this seems to be against the current trend of cutting costs. For example, at the university I used to be, they cut the small common electronics shop, which was a great resource since the guys there knew all about who had what equipment, kept spare parts from broken stuff, etc. But in the budget it looked like pure cost I suppose. It's hard to measure the value of common resources and nobody wants to pay.
I normally never exit Emacs. This is not because of startup time. To me it's like the web browser; I use it all the time, have a workspace dedicated to it and it's natural to keep lots of buffers open. My muscle memory takes care of jumping between open buffers.
Katamari is a casual game (I prefer this genre) but now I wonder if there would be some way to make a more "simulationist" game that uses this scaling effect somehow.
Universities, large scientific labs/facilities, etc.
With a bit of care (and benchmarking) you can get very respectable speed. The main drawback is that the further you go, the more C knowledge you need in order to not blast your own feet off.
If you're just after a bit more performance in general, a drop in solution like pypy might be enough.
I think the games feel hard compared to "normal" games because they don't hold your hand. If you see that and adjust, they are not that hard. They do test your patience, and force you to deal with frustration. Most games try their hardest to avoid this.
As an old nethack player I really appreciate this. I think in some ways, Souls is what nethack might have been if it was developed today.
Just to add some context, as far as I remember, gentoo was pretty similar to how DOpus worked on the Amiga until version 5, when it went from being a classic "one window, two pane, rows of buttons" thing, to arbitrary numbers of independent windows. DOpus 5 was really neat and powerful but also quite a different experience, more like its own desktop environment really. I hope I still have the ring bound manual somewhere...
Another vanilla feature I sometimes use to keep track of old code is the "kill ring". Just cut the old code and it will be available in there later if needed.
The "plain text" catch phrase is not baseless, though. One of the best things about org mode is that there really is a simple and intuitive markup format at its core. Most users probably only ever use the "outliner" features, which are pretty obvious. But once you're used to that, there are lots of more complex features you can start using, one by one. Or just ignore.
Being text, org mode files are also pretty easy to e.g. grep.