1,311 karma · joined October 30, 2023
Some games do choose to go the route of server-side authority, only showing what the client should be able to see, though I understand that's super compute heavy. Final Fantasy XIV does something akin to this, but players still develop client-side plugins to make their lives easier (higher-than-allowed camera zoom-out, displaying hidden boss mechanics when the client receives them, etc)
Cheats are also financially supported, specially in higher-profile games like Fortnite, Valorant, League of Legends, or similar, so the incentive to produce higher quality cheats exists.
People have been caught by pretending to play but actually screensharing the view of a pro player on their account, so I suppose that won't cover this :P
"82 You fell behind while reading this."
Okay, goodbye.
I don't like it personally but I do understand why they do it. It just means I can't play those games on Linux, and some studios just don't care.
It's a shame that they don't care, though supporting such a minuscule percentage of the gaming market doesn't make a lot of sense unless out of principle/just do to it.
"Use our payment system"
"No thanks, our current system works just fine"
".. or get kicked off our store"
"Okay, I guess I'll do it then"
"Okay you're on our payment system; we take 30% off all purchased using our payment system."
"Get fucked"
"The only real limitation is that some games with anti-cheat like Valorant, Call of Duty or League of Legends won't run. But honestly I think not being able to launch League of Legends is actually a feature - one final reason to install Linux."
Fair point though :P
This was partially the case before, where you'd still get weird spammy or extortive reports, but I guess LLMs enable random people to shoot their shot and gum up the works even more.
If you're just someone playing a game of Chess, and someone decides to bet on you via some platform, and then you lose, you now face the fury of random strangers where none existed before.
This applies to all sorts of things. I've seen live streamers get bad treatment because people bet on some outcome on their streams, like innocent Track of the Day races in Trackmania; not even a commercial event.
This sort of thing will suck the fun out of literally everything, and then replace that fun with stress/anxiety/anger/frustration when outcomes aren't met, and when they are met, dangerous monetary/emotional/brain-chemical feedback.
Even disregarding the dangers of gaming the system with insider trading or other fraud, the way that everything is increasingly having a monetary value attached to it is destroying that thing just being itself.
I really, really hate how money corrupts literally everything. In part I think the current financial fuck-ups causing living expenses to be unsustainable leads many to find other ways to make some money, but people have always done this even when times were better. So I guess it's somehow human nature combined with greed and opportunity.
Other things like Pokemon cards are also increasingly about money and not at all about Pokemon itself anymore. People buy packs of cards, look for the high-value ones, then throw the rest out. It's fucked.
I don't really know where this is going but the Cyberpunk 2077 feels like a good predictor. Literal corpo hellscape, and much of it is self-induced by grubbing for the next buck at every innocent opportunity.
Similar to the VC/investment landscape. Take a good product/company, add some VC/investment, and now the incentives are aimed at satisfying shareholders over providing value to customers.
It feels deeper somehow than just raging at UI changes or something, since the FAQ change basically betrays what Mozilla has been touting all along, so the trust in their future promises is hurt a lot too. Willingness to change this indicates some kind of internal change that doesn't bode well.
Sure, it's probable that their intent was not the way it was interpreted but we only have what they say to go on. We don't read into things like lawyers or give companies the benefit of the doubt; almost every time this happens it hurts the user.