1,652 karma · joined April 3, 2019
Not to me. I've spent several thousand hours in VR. When it comes to watching a video with someone else online, the most immersive way is in VR. Things like the now defunct Rabb.it or Watch Together are for many technical reasons better (no screen door, don't need any bulky headset). But it doesn't feel like being there with your friend.
>Difference is proprioception enables you to feel limbs that are actually there, which is not as good as tricking your brain to feel something that it's not there.
I've witnessed dozens of people who can "feel" a virtual touch from another avatar on their avatar. VR tech from 5 years ago was good enough to already elicit such reactions. The determinant seems to me to be time spent in a sufficiently immersive virtual world. And we've had those for many years already.
I don't see how you can come to that conclusion. Meta's offerings looks far better in my view. Unless, I'm missing something here, Meta's Quest Pro appears to provide basically 95% of the experience for $2,500 less, while providing great controllers for gaming. All in a form factor which IMO is better (no wired hip battery).
[1]: https://www.npr.org/2021/06/07/1003964235/fda-approves-contr... [2]: https://www.nbcnews.com/science/science-news/alzheimers-theo...
What China is doing meets the textbook definition of genocide precisely because they are purposefully restricting birthrates.
Copyright at least makes big players pay the original creators for the rights to the works. Netflix going ahead and making money off of subscribers while paying nothing to creators would be a significantly worse situation.