I think the most important question is: Do people want it enough to pay for it?
You can always get great feedback, but if people do NOT want to pay for it, then it doesn't really matter. Find out if the value proposition is good enough. Maybe you need more to sweeten the deal.
I would recommend pushing the product to targeted users for about 1 month and see if the conversions increase.
Well there's alot of paid services out there where you can get some pretty accurate statistics of game outcomes as well as player stats.
I was thinking more along the lines of how users actually playing the games.
Yes that is what I am looking for. I have to prepare a storyboard for a software demo layout. But I do not necessarily want to do alot of manual work (copy/paste, switch screens constantly, etc). So I was hoping there's something out there that allows you to run through the 'demo', record, then edit the recording with notes/comments for the editors to follow.
First, validate your idea. Make sure it is something that a market wants. If not, how can it be refined as such. If it cannot, ditch it and come up with something else.
I'd go with the latter. Remember, the highly paid web guys at the large organizations find out about alot of the 0-day attacks around the same time the rest of us do.