1,297 karma · joined January 24, 2016
At the same time there's a race of who can sell out the fastest, turning their ideas into corporations and playing the mainstreams game or (most likely) fail trying.
Luckily there's always those that choose otherwise and I'll always have more respect the anime avatar person with a nickname that chooses to spend their time on something like improving Atari Jaguar emulators than the "indie hacker" who sold their email marketing scheme to Google for 10 million bucks.
I bet I have wasted hundreds of hours fighting to get lines straight or arrows pointing to the correct direction with Draw.io - Miro they always just work.
There's tons of content where all the people on the server contribute together, but you don't need to communicate or coordinate. There's some content that are meant to be done with group, but you don't need to communicate too much on those either: just jump into a random party, have fun and jump out of the party.
And of course you can also just roam around the map with friends or visit the houses of randoms and that's neat too.
Usually when I am playing solo, I just jump into a random party to get some perk bonuses and do whatever I need to do, then jump into another party that's build around some objective and do that, then continue playing solo and so forth.
Like I said, the community is SUPER friendly and non-toxic, so you can engage with other players or ignore them as much as you want to without one anyone grieving.
Sure, there are things that are grindy and made grindy on purpose (eg. getting gold bullion or legendary scrip which are capped daily) and there are things that have worked and things that have not, but as far as monetization goes the game lets you enjoy every single piece of content without grinding or spending a single dime outside of the initial investment. I have played the game hundreds of hours and didn't feel like I was missing anything - I have even bought all of the cosmetics I have wanted purely just by using the currency the game occasionally drops you.
The game is currently -75% off on Steam (https://store.steampowered.com/app/1151340/Fallout_76/) and while it still might not be on par with the likes of 2 or New Vegas, I highly recommend it to anyone that were disappointed in Fallout 4 or even 3.
For example something as rudimentary as collaboration just barely works on Keynote (and requires files to be saved to iCloud to boot, which doesn't work for us at all). With Pitch you can just share a link and off you go. IIRC this also applies to Powerpoint: to collaborate you need to upload the documents to SharePoint/OneDrive. Google Slides can do this, but for weird some reason (like many of Google's online products) it just doesn't feel good to use.
That said, I have only worked on Pitch for hours so YMMV. Congrats on the launch!
Vast majority of musicians have no clue about licensing or copyrights or/and do not care, be it permissive public ones or strict ones.
Absolutely not, wrapping everything in shouldComponentUpdates probably leads to worse performance as the comparison checks are more expensive in hot paths than just rendering everything again (same with PureComponents and so on).
Then you move forward to move say the dailies in Slack, at which point they just get posted whenever people see fit, which sort of works unless the problems themselves need to be solved synchronously, as it is with many cases and they easily just end up being status reports instead of actual planning.
[0]: https://twitter.com/PenLlawen/status/1210874395734003713
Sure, it's Shopify's choice. But considering how long their own changes take (for example multi-language is still in some sort of beta and it's been up and coming for like 5 years?) the API cycles are just brutal. And the saddest thing is that Shopify is still the best managed e-commerce platform for most usecases.