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phaser

1,284 karma · joined February 6, 2012

cristian at informationsuperhighway dot games
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phaser··on Ask HN: What are you working on? (June 2026)
Only Apple Silicon is supported. It's unavailable for Intel, sadly.
phaser··on Ask HN: What are you working on? (June 2026)
awesome, i used notion in the past for this but it never felt right.
phaser··on Ask HN: What are you working on? (June 2026)
Loving the art style! I'm also bullish on the simulation games that can be created with newer architectures.
phaser··on Ask HN: What are you working on? (June 2026)
As someone who worked on HR Tech in 2024-2025, I think you're really solving a problem here. Cat is out of the bag already it's not like HR can go back to the pre-AI world ... I'm also puzzled by the flags. Congrats on your project :)

I like the landing page.

phaser··on Ask HN: What are you working on? (June 2026)
I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible.

I'm currently working on modeling energy, climate and new policies like universal basic income

https://microlandia.city

phaser··on A 10 year old Xeon is all you need
Thanks I didn't know about kiwix, but, let's consider the fact that a wiki, or netflix movies are cheap or free, while AI is actually quite expensive at least for now, and i'm not sure if it's because of real costs or to justify the valuation.

So there is a bigger incentive to run locally something that's gonna get you $20 or $100 worth of bills to OpenAI than to mirror something that is actually free.

Example: In the past there was a whole market for sound cards, if you wanted your computer to have any "multimedia" capabilities you needed to get a sound blaster but now everybody assumes a computer will produce sound, and it's basically for free as all chips have it. Now sound interfaces are still a thing but only for audiophiles who are esoteric enough like me to believe that it's worth to have that extra hi-fi quality.

What I think it could happen, is that eventually AI will be part of all the chips, just like soundcards. And there will be people who will buy specialized AI from companies that perhaps are not OpenAI or Anthropic but second-generation sleepers who watched the carnage in the market and decided to enter when it was reasonable.

This could be Apple, or Nvidia or something new. They're just waiting for the others to do the research and introduce the taste for it to the masses, just like sound blaster made us fall in love with high fidelity sound in our computers.

phaser··on A 10 year old Xeon is all you need
Technology doesn't always work like that.

A new game is a totally new world with everything created from scratch. A creation. A model, on the other hand, is a reinterpretation machine for hundreds of years of human creations, but not a creation in itself, more like a discovery.

You would think that by now we would have a much better Bitcoin that's taking over the payment networks of the world but what we actually got is a shitload of shitcoin.

phaser··on A 10 year old Xeon is all you need
You can run mediawiki at home but you won't have wikipedia. You can run a video server but you won't have all the movies that Netfix has. A local model is actually the real thing.
phaser··on A 10 year old Xeon is all you need
What intrigues me the most about AI progress, is not AGI or the model du jour by $AI_UNICORN, but rather what can be run locally. I remember having an amusing, but rather useless model in a beefy gaming PC that I had 6 years ago; and now, something that’s a hundred times better on my M5 laptop.

Should the market react to the memory shortage, the progress of the Apple silicon continue at the same pace, and what we’ll be able to run locally in 6 years will be very exciting. or frightening.

Also I don’t know what this means for the valuation of the AI companies. I remember asking about this very idea to one of their employees at an event and instead of answering he bailed out to grab a cocktail.

phaser··on Tulip mania: when a single flower was worth more than a house (2025)
I didn't learn anything about tulips, markets, or the tulip market in this article.
phaser··on SimCity 3k in 4k (2025)
I see. I'm adding an option to "disable" a building, so you'll be able to suspend a city service due to budget constraints or any other reason.
phaser··on SimCity 3k in 4k (2025)
The camera is very very close to isometric but as you've noticed, it's not an ortographic projection. During early access I decided against it but tbh I can't recall why. I'll go back to the drawing board on this one (or at least allow it to be enabled in settings)
phaser··on SimCity 3k in 4k (2025)
I love GOG and I would publish there in a heartbeat but I never hear back from them :(
phaser··on SimCity 3k in 4k (2025)
There's plans for: river map, island map, peninsula map, port zone, (with docks and containers), industrial fishing.

All in different stages of development. Can't say for sure when it's gonna be live but it's locked in.

phaser··on SimCity 3k in 4k (2025)
The compositions are by Pablo Rubio, a long time collaborator. Originally it's inspired in the soundtrack of Transport Tycoon Deluxe. The music is not tracker music but we made the artistic decision to use similar limitations (small number of channels, sample-based instruments) to get the aesthetics of tracker music (actually SNES music but practically the same principles). The soundtrack is still getting expanded. Every month we add a new track to the playlist.
phaser··on SimCity 3k in 4k (2025)
Up and down arrow keys will change the tilt. left right to rotate in 90 degree steps. WASD to pan.

(the keys can be changed in control settings)

If you're looking for a free-angle view we don't have it, the game is designed to be looked like a isometric game. Having said that, I'm working on a "photo mode" that frees the camera and lets you choose a lens (with depth of field) and a film but so far it's only for shooting pictures and not for actually playing the game.

phaser··on SimCity 3k in 4k (2025)
That's a super cool idea. Actually we have an internal thingy to export your city to blender, then we can have nice images like this one: https://microlandia.city/assets/press/keyart/t21.jpeg

Maybe we manage to make something that doesn't need blender (though it probably won't look as cool) or we just stop dev-gatekeeping the function that exports the 3d file. Consider it done for the next point release :)

phaser··on SimCity 3k in 4k (2025)
I’m taking a look at that right now. Thanks for flagging this
phaser··on SimCity 3k in 4k (2025)
At this moment, not so big but lately I've done some interesting technical breakthroughs that will enable large maps :D ... or at least a lot larger than SimCity 2013
phaser··on SimCity 3k in 4k (2025)
I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going.

The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that).

Sure, there's something great about Cities Skylines that (at least with very powerful hardware) can look and feel like reality. But at the same time the game engine, in order to make this photorealism of terrain elevations with infinite possible shapes of infrastructure, is so complex that the actual simulation is sloppy, and feels to me like a big downgrade from SC3000.

Traffic, economics, zoning, crime, pollution. are so much practical to simulate (both in the computer, and in our mind models) in this classic isometric style.

* https://microlandia.city

edit: spelling

phaser··on It's OK to abandon your side-project (2024)
This advice is sound only if you think of success as defined by SV-investor-echo-chamber standards.

Too many "tales of side-projects that grew into successful businesses" can narrow your understanding of what it actually means. I agree that it's OK to abandon a side project, but it is a much deeper reflection.

phaser··on I’m spending months coding the old way
Here’s how i do it: I create a lot of stuff using AI to the max, but I also spend the necessary of time on reviewing that the AI is producing code that passes my cognitive load standards. this involves some tokens spent on grooming code and documenting well. Most of this is effortless thanks to an AGENTS.md based on this: https://github.com/zakirullin/cognitive-load/blob/main/READM... but i have a good sense of catching when things are getting weird and i steer back.

Then, when credits run out. It’s show time! The code is neatly organized, abstractions make sense, comments are helpful so I have a solid ground to do some good old organic human coding. I make sure that when i’m approaching limits I’m asking the AI to set the stage.

I used to get frustrated when credits ran out because the AI was making something I would need to study to comprehend. Now I’m eager to the next “brain time hand-out”

It sounds weird but it’s a form of teamwork. I have the means to pay for a larger plan but i’d rather keep my brain active.

phaser··on Starlink militarization and its impact on global strategic stability (2023)
Starlink was never about giving people untethered access to the internet.
phaser··on Meta acquires Moltbook
In Chile we have an expression that reminds me why I love my home dialect so much: "Vender humo" (to sell smoke) - not quite the same as smoke and mirrors, it conveys that someone, in a spectacular way, manages to sell something that vanishes upon reaching the hands of the buyer, like smoke.
phaser··on Hisense TVs add unskippable startup ads before live TV
Reminds me of the people of the future in Mike Judge’s “Idiocracy” who watch large TVs where most of the space is taken by advertising.

It’s amazing how this one turned morphed from humor into an eerie warning of the future in 20 years.

https://youtu.be/YqQ6D0Bu-a8

phaser··on Boy I was wrong about the Fediverse
Yeah, the choice of title is indeed strange. But it does convey a personal point of view about the platform very well. Largely inscrutable? Compared to what?
phaser··on Microslop Manifesto
Is Microsoft the really the main force drowning the internet in slop? I appreciate the discussion on the subject but why is it so specific on Microsoft and the userbase of Bing?

It’s funny because I wanted to register this domain for the lulz 3 months ago (Microslop is a fictional company in my videogame Microlandia) but the price was ~15k so i settled for the cheaper microslop.net

Whoever wants to get the message across has certainly big motivations ;)

phaser··on European Tech Alternatives
Every time I see an idea like this (or a politician talking about tech 'sovereignty') I feel sad for the 20-year-old me who really believed in the declaration of the independence of cyberspace.

> Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather.

https://www.eff.org/cyberspace-independence

edit: formatting

phaser··on Is Show HN dead? No, but it's drowning
yeah! I love the em-dash — they really took it away from us :(
phaser··on Is Show HN dead? No, but it's drowning
I get that a lot. I’ve wondered why. It’s a bit sad and funny at the same time. I’m not a native english speaker which makes it even more confusing…
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