[1] https://www.tik.ee.ethz.ch/file/a20a865ce40d40c8f942cf206a7c...
1,284 karma · joined February 6, 2012
[1] https://www.tik.ee.ethz.ch/file/a20a865ce40d40c8f942cf206a7c...
I'm the original developer of Bitquest[1], where we used to process hundreds of micropayments smaller than 1 cent each day using 0 fee Bitcoin transactions.
When the blocks started to fill up we had to move all transactions off-chain except when players send money to the game and cashing out.
From the player's perspective, it's hard to justify paying $2 each time get Bitcoin in/out of the game. On the other side, there's no cut for Apple, Google, et al. who charge for as much as 30% cut for micro transactions.
I'm now working on a similar game[2] that will take advantage of Segwit and Lightning Network. There's still miner fees involved to send money in and opening a payment channel, however there's no cut to a payment processor and the associated problems of compliance.
I'm not saying it's perfect but there's still important advantages on Cryptocurrency for game transactions and I'm confident that Steam and others will get back to it after it's infancy.
[1] https://github.com/bitquest/bitquest [2] https://hammerco.in
This is not an argument against segwit, but against the method of it's activation. The rationale behind this high activation treshold is well summarized by greg maxwell [1]
> Upon activation it does not add any benefits. Real increase in throughput will be achieved later, then all major players updated their client code, started crafting segwit transactions and moved coins to new segwit addresses. Means it delays throughput increase even more
If only merchants or services who need to do lots transactions enable segwit, everyone benefits from the compressed output as there is more space on the chain for non-segwit wallets even if they don't upgrade or are aware of what segwit is
> After full adoption, throughput will be increased from 1MB/10min up to ~1.7-2MB/10min while worst-case scenario (useless, specially crafted transactions) is 4MB - miners should be prepared for it. Means "2MB forever" and "hard to increase block size because miners should be prepared for 4x load"
Miners should be prepared to give the service users want and pay for with fees. "Specially crafted transactions" included.
[1] https://lists.linuxfoundation.org/pipermail/bitcoin-dev/2017...
For the years to come all apple designs made look the competition like ridiculous old technology.
Today, Apple designs like the watch and Macbooks follow the same tired idea of curvy, minimalistic Braun-like devices while some competitors are leapfrogging to new design paradigms, maybe trying to pull the same 2001 success of the iPod; Perhaps no one is there yet, but many years have passed and the taste of design is eager for the next thing.
It's also worth mentioning a sidechain or payment channels can be "flushed" to the Bitcoin Blockchain (syncing up the balances of off-chain debits and credits) and this is not a trivial operation. If there is a community effort to a robust solution to this problem that other virtual worlds can also implement and inter-operate, makes total sense for us to test it and support it.
I will try to get legal help for intepreting the EULA and hopefully if we break it we can modify the server so it meets requirements. (Charging for access? Sell only cosmetic items?)
Or a hacker.
We suggest to players to keep the minimum stored in their game wallets and cash out frequently as a precaution.
We are experimenting with Wallets that need to be signed by both the Client and the Server to make operations and when the time comes I'll be happy to share my findings.
I'll be happy to help, by making the bitquest repository easy to understand so people who want to make it can use our code.
In a nutshell, every item bought from villagers goes to a "loot" wallet where sort of randomly faucets out back to players who kill monsters.
This post explains it a little bit more:
They don't have an incentive to support open computing, and for the first time in years IBM and Microsoft have better products (Carbon X1, Surface book) while OSX haven't seen a major update and MacBook Pros that once were the best professional laptops are really past generation hardware and software.
Why? We use technology not to 'disrupt' some industry, get bigger returns for a financial firm or big data problems with users information. Instead, we create software with the sole purpose of making people happy, And we also get the chance to tell stories that will influence thousands maybe millions of minds.
So we are in a never ending search for big insights about the world and ways to encode them into fun games. I'll never grow tired of that.
Emeralds are also good for buying stuff other people craft, tipping other players and entering tournaments, and we are working on more ways to use them. We have found most players don't cash out and use it to have fun
You will be able to buy or sell to villagers. Villagers will have a "wallet" of money to spend and once they buy you stuff thats the very same stuff they will sell to other players.