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phatbyte

1,155 karma · joined July 31, 2009

Senior Software Developer
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phatbyte··on Show HN: I'm 14, I learned Objective-C, and this is my first iPhone game
Impressive, keep it coming ;)
phatbyte··on Mario 3 recreated with CSS3 animations and media queries
I'm sure this took a lot of work to do, but it's too buggy, I don't understand why I have to increase the window size, that seems to cause the animations stop of become sluggish. Overall it's not a good demo even though the possibilities of this are nice.
phatbyte··on Ask HN: How do you find time for pet projects?
I also have a full time job as developer. I don't have kids, but I live with my GF which is almost as being married when it comes to having time for each other.

Fortunately for me, my girlfriend works as a nurse and has lots of afternoon/night shifts, which is great for me so I can dedicate myself to some pet projects.

However it's not easy, it's very complicated to explain to her that "I don't want to go out because I'm working on this bug...".

So you have to balance your life a little more, instead of taking 2 months to complete your project, maybe it will take 3 months. And that's fine for me. Some times can be a good thing to get away of your project and come back a week later with a fresh mind, it makes you actually want to work.

With that said, after 6 months with lots of interruptions including holidays I was able to complete my app http://codebugapp.com/ , I just released last week.

phatbyte··on How cork is made
In Portugal there's this a company that creates shoes using cork as well http://www.rutz.pt/
phatbyte··on How cork is made
The workers in the article seem quite happy, unlike the fox conn workers who created (most probably) your smartphone.
phatbyte··on Show HN: My standalone PHP Debugger
It will only work on 10.7 up due to usage of specific cocoa features
phatbyte··on Show HN: My standalone PHP Debugger
Currently I'm focused on stabling the current version, but definitely will try to push it to other OS, can't guarantee tho
phatbyte··on Codebug: Mac PHP Standalone debugger on it's way
Glad it's working great for you :D that's all I wanted a stable easy to use PHP debugger ;)
phatbyte··on Minimal Ring Alarm Clock for Couples
Kind of reminds me of this: http://www.instash.com/ring-clock
phatbyte··on Ask HN: Created a PHP Debugger. Would you use it?
Mac only for now, sorry :(
phatbyte··on Ask HN: Created a PHP Debugger. Would you use it?
I believe we have the same setup, ST2 user here as well. Hope to hear from you
phatbyte··on Ask HN: Created a PHP Debugger. Would you use it?
No, but there will be a website very soon. Meanwhile you can be first one to put it's hand on, drop a line @ henrique [at] 3heap.com , I'll make sure you receive a beta version while it's being completed for final launch.
phatbyte··on Ask HN: Created a PHP Debugger. Would you use it?
henrique [at] 3heap.com . Thanks ;)
phatbyte··on Ask HN: Created a PHP Debugger. Would you use it?
This app is a front end for Xdebug(http://xdebug.org/), and with it you can easily trace your code, follow your triggered functions, see the variables changing as you run the debugger.

The available tools for the mac don't work well enough for for a reason or another and I created this as a personal tool, but it started to grow into something that I can show and let other use it. Hopefully :)

phatbyte··on How Tumblr for iOS is Built
I can totally relate with your comment. I've found myself converting from web to native as well. Mostly because webkit is still slow for UI operations like resizing elements that require some Javascript to be processed and so on.

The downside of this is that you start to have lots of subclassed objects just for a gradient or slide-up/down animation that you could do with 2 or 3 lines in js or css.

I wish someday simple view design could be done in html/css and leave the logic and core functionality to the native language instead.

phatbyte··on 37signals Earns Millions Each Year. Its CEO’s Model? His Cleaning Lady
I can totally subscribe what Jason said here. One time someone said that I wasn't "startup" material because I wasn't open to work 80 hours per week. They said that like it was a bad thing :), fast forward a few years and their company is now dead and I'm now doing my own thing steady and profitable.
phatbyte··on Facebook frees up 60% more shares today
$19,90 at 5pm UCT time, not good indeed
phatbyte··on How an app with 200,000 downloads led to developer homelessness
I'm going to be honest here, I look at IAP games as spam. I don't care how much time you game took or how well it's designed, as soon as I see that I must buy coins/points to upgrade weapons, levels etc, the little 10 year old nes kid in me dies a little.

Everybody is so worry about monetization and get rich that they forgot the fundamental rule on a game: Let it be fun and enjoyable, let it be immersive.

How would you feel when you were young playing atari, nes, etc and something kept asking for your parents money to continue to play the game ?

TBH I rather play 5-7 dollars straight away for a game that includes everything then 0.90 cents where everything is locked up.

If DLC's are getting ridiculous on consoles, IAP is the apple store game cancer. It should go away.

phatbyte··on Apple is in danger of being boring
Exactly my thoughts, if any, Apple has spoiled it's users (media mostly tbh) and we are always expecting new changing tech from them. And since that hasn't happen in like 2 years all you read is "Apple is doomed to die"
phatbyte··on Apple is in danger of being boring
Normally people will start calling Iphone + released year. Eg iphone 2012 version. This won't work if Apple launches more than one version per year, which I doubt..maybe...
phatbyte··on Samsung internal document evaluating the iPhone (translated)
This should be transformed into a book on good VS bad UI practices
phatbyte··on Rahul Tyagi: Jericho Emails
http://www.defconpunjab.com/team.html it really feels like a bad movie cast
phatbyte··on Rahul Tyagi: Jericho Emails
I couldn't resist, his website is amazingly funny too http://rahultyagi.net/Home.html
phatbyte··on How to Evaluate a (paid) iPhone App Idea
I wish you the best of luck on your game, I still believe there's plenty of people like us who feel this way as well. I look at Limbo, Braid or Meat Boy, and they get it. They are great games with no BS.

I don't mind iap for other type of apps, in fact, it's a cool thing, you select only the features you need and you upgrade accordingly. But on games, it's crap, and it must go away.

phatbyte··on How to Evaluate a (paid) iPhone App Idea
As a developer and mostly as a gamer I find IAP a cancer, not just regarding the app store but on gaming console as well with all those DLC.

As a gamer I feel like I don't actually own the game, I've installed it and all, but it's like this feeling of not being "safe" and confortable while playing it. I'm always expecting to find some stupid option to request my credit card in order to upgrade my weapons or some levels so I can finish the game.

We shouldn't be loosing this sort of honesty in gaming, just give it a price for the whole thing and get out of my way.

phatbyte··on How much does a responsive web design cost?
To be honest I was talking just about iPhone development which is the main mobile device to code for atm.

And yes, while you have to have responsive app (iPhone, Ipad, vertical/horizontal), you pretty much have the framework (cocoa) do all the heavy lifting for you, you don't have to worry about you content being viewed in a different device or other OS.

The Android on the other hand I got to agree with you, but Android itself is the Internet Explorer for mobile apps. I'd hate code for an android device as well :P

phatbyte··on How much does a responsive web design cost?
For a web developer creating a website these days by himself it's starting to get daunting, there's so much things you need to consider that you really need to start working with other people if you want to get your project running in a fair small amount of time and have a solid project.

Today you need to consider: responsive design,javascript frameworks, css frameworks, LESS, websockets, nosql vs rdbms, server-side frameworks, good quality design, good UX, cross-browsing etc..etc..

Back in the old days we didn't consider or even thought of half of this, not that it was better, obviously not, but most of us learned gradually. I would hate to be a programmer and have to start learning all of this from scratch :X , the entry barrier is much higher now, it's sad.

On the other hand, mobile apps don't have all this fat around, you can easily build an app by just using the APIs and focus on design and UX

phatbyte··on So you are making good money, now STFU
I don't agree at all. It doesn't matter if someone copies your product, they will be marked as the "<your app> clone", and as long as you have a stable, good looking app and with good feedback from clients you don't have to worry that much.

Yes, you may loose a margin of profit that might be redirect to your cloned app, but if your app is really good you are safe. People tend to use the original, not the copy-cat.

Look at Angry Birds, the cloned games tend to be called "that game that looks like ANGRY BIRDS" even if they don't even have birds, but pigs or elephants.

phatbyte··on NSRails - Rails + Objective C Framework
I'm with you one this, I don't even know if Apple would approve apps using NS prefix without their consent.
phatbyte··on Ask HN: Best book to learn Objective C
Programming in Objective-C 2.0 from Kochan is an amazing book, that's were I started.

The Apple's documentation is also pretty damn good and I also use Stackoverflow.com/google a lot when I need to understand something with other prespective

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