472 karma · joined August 12, 2011
I know a pass holder who was turned away at the theater when they ran out of money a couple of weeks ago. Now the service they are already paying for has been downgraded.
Why would you trust them at this point?
Why don’t they just move!
But seriously I think that’s why it’s called settling. Ok I’m tired of moving I’m going to stop here and build a life and that’s it. And then they actively ignore any evidence it’s a bad decision. I’m guessing people of yore were similar.
But I think your assumption is probably more correct, past a certain point they have no option to pull anymore.
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userSummary = $(".pv-top-card-section__summary-text").html().trim();For anything small or group-related, I use Venmo. Largely because everyone (that I've ever exchanged $ with) in my social group uses it, and it's quick and easy. Examples include: food splitting, having one person buy event tickets and paying them back, airbnb/party costs, and fantasy football due collection.
So I agree, Venmo is going to be tough to overcome, I don't see anyone in my group switching to Zelle anytime soon. Zelle would have to do a lot of marketing to even get people to understand that they can do it. I was skeptical the first time I sent money with Zelle and the only reason I tried it was because BoA replaced their transfers with it.
"Oh, I didn't get to work there long because X company made an offer that I couldn't reasonably turn down when taking into account my family's future".
Granted you have to get to the interview stage...
There's nothing wrong with making tech that can communicate to a larger audience than "people in tech".
My fears are cloud coverage, and way, way too many people in general. I'm worried about my parent's drive home after the eclipse.
So, anyone new can sign up for the service via Slack.
The premise of the article seems to be slightly different than the title: that traditional mediums can tell stories better than video games. Which seems true, or at least.. has been true so far.
Personally I think video games can tell stories differently (not better or worse) than movies/books. They can do a much better job of putting you in the story and actually feeling something. The author uses the example of Bioshock, but really that's a poor choice for his thesis. Bioshock wasn't using the gaming medium to tell a story, they were using a story to add to a video game. Which was great, it worked very well to add to the action and became critically acclaimed (which seems to me to prove the title of the article wrong). But the story was just tacked on to the game, the game wasn't there to tell that story.
There are a few good "games" that are really just a story in a game setting. Here's a couple that I've seen:
Firewatch - http://store.steampowered.com/app/383870/ - Uses a mystery setting to tell a story. It seems like video games (at least first person ones) are constrained in a lot of ways to use mystery settings to tell stories. I've played this one and can attest it is pretty good and you actually feel involved.
Emily is Away - http://steamcommunity.com/app/417860 - This one is an interactive instant messaging story, so very nostalgic for our crowd. However, it's not as interactive as it necessarily seems. Which is why I consider it a story in a game setting. I haven't actually played this one yet, but I've had it in my "wish list" on steam for a while until I'm in the right mood for it. However, it's free to play so you can try this one yourself without anything but a time committment.
But now I have 4 or 5 more weapon slots than I started with and 3 additional ones elsewhere. And they are all full of different weapons. Now the hard part is figuring out which ones to keep when I come across new weapons, so I'm usually happy when something breaks because it takes the decision away :p