The days of that are numbered.
386 karma · joined November 5, 2014
The days of that are numbered.
For Mac VSTs and AU there is no (at least, no stable) emulation layer on Linux.
RTAS SDK is proprietary.
"Within this general behavior several variations are available as Ripple edit modes: [...] 3. Interview. This mode works just like the Selected mode with one exception: when you select a range and press Del, this will remove the selected portion of either audio or MIDI without shifting other clips to the left to match the freed space on the timeline. The main use case for this mode is editing interviews where you want the ripple behavior to edit out e.g. periods of silence, while being able to just delete e.g. an out-of-place noise or an exclamation by the interviewer."
Nope, I'm a documentation/YT/social media monkey, if you want a real developer, PaulDavisThe1st is here for you :)
Ardour used to have built-in support for Windows VST via WINE. It was so bad (as in unstable, unpredictable) it was disabled by default and was eventually removed. Yabridge is the usual recommendation to people who really want/need it.
Anything goes in this industry really :)
How exactly?
You had a way of knowing that though. When GIMP lists all the unsaved images, it specifically says which images have been exported and to what files. It does so by appending "(exported)" to the filename (just like in the window's title when you are editing) and mentioning the exported file in the second line.
Um, nope. CMYK is not basic. Rotation and scaling are basic. Gaussian blur is basic. Levels/Curves are basic. CMYK is advanced stuff.
> ...the author argues that GIMP is a competitor to Photoshop
It gets worse. He claims that OpenCascade, a 3D solids construction engine, is the alternative to AutoCAD, a 2D drafting program.
GIMP 2.99.x (future 3.0) is shipping with support for Python, Script-Fu, Lua, JavaScript, and Vala as languages for extensions.
In case of GIMP, the existing team is already stretched thin and has to deal with too many reports and requests to handle. In the past 4 years, the amount of reports in the issue tracker more than doubled, but the team hasn't grown accordingly. I don't think it's realistic to expect that the team would be able to maintain the current code base while starting anew. If the current progress is already commonly referred to as glacial, what do you think will happen if they start reimplementing GIMP from scratch?
And I get it why you are referring to Photopea here. I think Photopea is a formidable effort. But it's been under development for 10 years already. That's quite a long time. And Ivan didn't have another image editor to maintain while working on that project. AFAIK, he originally intended the write a web app to merely open and show a PSD file in the browser. That's a quite different development trajectory.
Check out https://www.rosiehardy.com/. Rosie is a commercially successful photographer who has been using GIMP for years.
OMG, nope. The person in a parent thread asked a very specific question: what's tricky about CMYK support and why it didn't come earlier.
How can I answer that without explaining that CMYK exporting almost happened years before and saying what went wrong there?
Of course, it's your choice to think the worst of people.
> some of their maintainers have even been banned from twitter.
Are you referring to me?
Must it mean that? Really? I had no idea! :)
> But you can't pretend Photoshop hasn't improved faster than GIMP.
That's not what I'm doing here :)
Except the GIMP team worked with a UX architect for several years. That's how you got single-window mode, convenient rectangular/ellipse selection and cropping tool, polygonal selection tool built into lasso, the unified transform tool, and more.
And even after Peter (the UX guy) departed, the team still made a bunch of UX improvements (and continues making them, time-permitting).
> Affinity Photo was made by a small team, so it’s clear it’s not manpower but attitude.
Serif Ltd. is 200 to 500 employees. They have paid developers working full time. They had the funds to start from scratch and build on their previous experience creating similar applications.
If you still want talking about notions and time, GEGL as the non-destructive backend for GIMP was started by Rhythm&Hues developers in early 2000.
We could have a long conversation about priorities and availability of developers and refactoring and all the reasons resulting in non-destructive editing not yet available, if you like.
CMYK image mode being pretty much the only missing feature from Photoshop 3.0?
I think people tend to forget all the hoops they had to jump through years ago.
Do you remember how you couldn't edit text layers until version 4.0 or 5.0?
Or how most filters and some selection tools didn't work in 32-bit mode until fairly far in the CS release series?
The UI toolkit is GTK, it's not exemplarily maintained for operating systems other than Linux.
A lot of potential new stuff used to be held back by the lack of a complete GEGL port. I think the public perception is that it is still the case (it is not).
Long development cycles used to demotivate contributors. You could write a new cool feature, and most users wouldn't see it until 3-4 years later. This has been resolved as well. Since 2.10, stable releases get new features backported from the unstable branch.
Organizationally, there is no structure like a foundation in place to help financing development. It's being talked about in the project for the past few years, no action has been taken yet.