984 karma · joined August 20, 2024
Funny enough, if you keep your PS4 on an old version and jailbreak it, you can just go in and activate the license yourself. No internet or servers required. Turns out, you can also pirate games if you do this. Piracy wins again?
> Sony was the principle architect of Blu-Ray, if even they can’t build a system that comes with decryption keys then who can?
The even weirder thing is that Sony did build this, with the PS3 and their standalone players. They just skimped on the PS4 (and I assume PS5).
I think Sony just really started half-assing the video player part of their consoles after the PS3. For example, the PS4 Pro, which is specifically advertised for 4K capabilities, cannot play 4K Blu-rays. In contrast, when Microsoft updated the Xbox One, they added UHD Blu-ray support to every model, even the cheapest one.
My guess is that Sony didn't want to pay the licensing fees for every PS4, so, the first time you play a Blu-ray, it connects to Sony to get a license. From then on, you can play them without internet.
I think it's partly because, on console, the sellers / devs have an incentive to reduce the price of physical copies, because they need to compete with used copies. They killed used copies on PC, so they don't need to compete with that market.
Honestly, I'm fine with just placing extra requirements on very successful companies.
The trend has almost always been to work the same, or more, hours as new technologies come out, and you'll be expected to get more done using the new technologies. Why would AI be any different?
But, yeah, the people who no longer have jobs will be working less, that's true.
One of the disadvantages of relying on the founder is that founders die. If I'm trying to keep a fund going for the next 100 years, investing in a company that relies exclusively on a person who will be dead within 100 years seems problematic.
This is also one of the reasons I don't like the direction the video games market has gone. Most games (at least on PC) require Steam or EGS or similar service to access them. At some point, I'm expecting those to transition to a subscription model and/or become very heavy with ads, and then you'll need to deal with ads or subscription fees just to keep accessing stuff you already bought.
One is that they don't really want to sell a lifetime subscription, but it'll look bad if they discontinue the option. This way, they effectively don't sell them anymore, but there aren't people all screaming "They've discontinued lifetime subscriptions. How long until they take away the ones they sold before?!"
Another possible explanation is that it's just a ruse to sell more subscriptions. They probably sold a ton of subscriptions last time a price increase was announced. So, if they need a cash infusion, just announce another price increase. Then, when it turns out nobody buys at $750, decrease the price later on to return to normal.
Beyond that, normal people also have other things besides work that will take up their time. It's a lot easier to work 80 hours a week when you're rich enough that you don't ever have to do laundry, clean the house, cook, take care of your kids, tend to a sick relative, sit in a waiting room for 6 hours, be stuck in traffic for 45 minutes, etc.
One of the reasons that working a lot sucks for most of us is that we still have to go home and do the laundry or whatever.
I'm guessing they'll try again at some point, though.
I think it's one of the last remnants of "don't be evil" at Google -- the Pixel devices are quite friendly toward alternative installs, much more so than most manufacturers.
And, now that Motorola and Graphene OS have announced a partnership, future Motorola devices may be a good option as well.
It's true that some of the heavy DRM was an issue back then, but I'm not convinced that's guaranteed to be less of an issue going forward. Steam probably won't live forever, and there are tons of titles on Steam that use Steam DRM, third party DRM, or rely on servers that will kill the game eventually. Just because the lifecycle is longer now doesn't make it less of a mistake than it was previously.
My biggest complaint, though, is that the ownership terms simply got shittier with Steam. Many of those old games, even from big, "evil" publishers like EA, explicitly allow license transfers in their EULAs. Steam explicitly forbids transfers.
Prior to Steam, I used to routinely buy used games, give away copies of games I didn't play anymore, etc. Steam basically ruined all of that.
It's not clear to me which takes precedence, though, as it sounds like the wording of the phone and tablet-specific rules leaves open the possibility that it can be made more strict by other sets of rules.
Because my experience has been that the cycle count doesn't matter that much as the battery gets old. Old batteries just lose capacity.
> That sample of blind children is small, but the pattern holds across more than 70 years of evidence: not a single congenitally blind person with schizophrenia has ever been reported. The protection seems to be specific to cortical blindness, which is caused by damage to the brain’s visual cortex.
I believe that also addresses the discrepancy between the 2014 study you linked and the article. That 2014 study you linked is noting that it does happen with other kinds of blindness. I haven't been through the whole 2014 study (or the 2013 one, for that matter), but it does say
> As the case-reports presented in this section show, only congenital/early cortical blindness—the type of blindness that occurs when bilateral lesions of the occipital cortex deprive the individual from vision (Cummings and Trimble, 2002, p. 110)—seems to confer protective effects.
Isn't that saying the same thing the article does. What am I missing?