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psweber

273 karma · joined February 22, 2011

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psweber··on One Year After Quitting My Job
With a preposterous amount of Facebook users all across the world, I think we are all projecting our personal experience on millions of others to make a value judgement. I personally get nothing out of it. How is it positively changing your life?
psweber··on Design Tips Every Developer Should Know
How many "Why everyone should learn to code" articles show up on Hacker News? The same idea applies to design thinking. It will make you more powerful. User centered problem solving methodologies and visual communication abilities will help you with much more than side projects you can't pay someone to skin.
psweber··on Dancing Without A Partner
I mostly agree with you. Many UX professionals I have worked with are almost proud about the fact that they don't have hands on experience with software development or visual design. They are the worst of both worlds. That being said, I don't think that a UX designer should spend the average day working on the nuts and bolts of development. A structural architect builds models and then collaborates with someone with more expertise who is in charge of the real building process. The comparison isn't perfect, but I think that as our industry matures, it will more closely resemble that. UX architects need a better modeling tool.
psweber··on Dancing Without A Partner
The larger the organization, the less true that is. If you are working on a small product team, you should most definitely get your hands dirty with (some of) the front end development. If you work at an agency or as a freelance consultant and are switching between projects for the web, iOS, Android and other platforms, it makes more sense to pair up with a specialist.

There is also a big different between a user experience architect and an art director. The UX architect plans the system to meet the user and business needs (with an understanding of the technical ramifications of interaction design decisions). An art director works in photoshop to create the visual style. Again, on a small product team, it is likely that these roles will be carried out by the same person.

Programmer contempt for 'designers' often seems ubiquitous. Maybe it is only until they have worked with a proper professional.

psweber··on Dancing Without A Partner
UX design tools and processes are definitely lagging behind right now. The annotated wireframe document created in Visio, InDesign, OmniGraffle, etc. is still the norm. The closest thing we have to a solid prototyping tool is Axure (http://www.axure.com/), but creating anything beyond the equivalent of clickable JPGs is kludgy to say the least.

Kids fresh out of HCI and interaction design school are close to useless, because they have no experience having their designs developed. Seeing them interact with (frustrated) seasoned developers can be very painful. UX designers should learn enough about programming to be dangerous for many reasons, but hand coding prototypes probably isn't ever going to be a scalable answer. I fantasize about working on a next gen UX prototyping tool all the time, but, to use the article's metaphor, I don't have a dance partner for that.

psweber··on Intelligence Council Predicts 3D Printed Organs, Megacities, Brain Chips by 2030
> Great project managers are gold.

Don't know what the deleted comment said, but I second that. A good PM protects you from the nonsense that kills focus.

psweber··on Intelligence Council Predicts 3D Printed Organs, Megacities, Brain Chips by 2030
You really sucked the fun out of that.
psweber··on How would I get started?
> I'm not trying to be mean - just realistic

I don't think there is any reason to criticize you personally for thinking/responding this way, but I find that that attitude leads to the comments on Hacker News that I think are most unhelpful and discouraging (other than blatant trolling).

psweber··on Free UI PSDs for Smartphones
I was prepared to be annoyed that something like this appeared on the front page, but this is a very thorough list of the best Photoshop templates out there for mobile.

teehan+lax always have the best iOS templates (they are included in the 40 free UI PSDs list): http://www.teehanlax.com/downloads/

psweber··on The Case for Drinking as Much Coffee as You Like
This is rarely (if ever) mentioned in all these articles claiming that coffee is so beneficial. I drink a fair amount of coffee and try to cut back frequently because of this issue. It isn't just that coffee makes me crap more, it degrades the...qualify of the crap. Am I alone here? Seems like it can't be good for me.
psweber··on 50% off O'Reilly ebooks and videos today
I much prefer the value I get from O'Reilly. No DRM. Any format I could want. The PDF is especially useful for technical material.
psweber··on The Quiet Ones
You are generalizing. Every group has assholes. Hyper-sensitive is probably closer to the truth.
psweber··on Reinventing Email
The thought of making email more like a todo list is terrifying to me. I try to move valuable information and tasks out of email and into trusted systems that are designed specifically for those purposes as fast as possible. Testing out this guys hypothesis couldn't hurt, but I want nothing to do with it.

I think the reason why reinventing email always fails is that it is generally skin deep.

psweber··on "I already have wireframes, I just need you to code it"
This post is mixing metaphors a lot. Software developer as architect, electrician, plumber and building code expert. I don't see anything about understanding and meeting the needs of people that actually use the final, functioning system. That is what a structural architect does.

I know we have a mess of terms on the digital side. Lots of people with different specialties are trying to claim the architect title. People tend to say they are "architecting" the design of the backend system. Aren't they really "engineering" it? Maybe it doesn't really matter. Debating the meaning of "architect" is about as much fun as debating the real meaning of "design."

psweber··on Is Facebook becoming the next MySpace?
> the hundreds of friends and acquaintances I've made throughout the years would get lost to time

As they should.

psweber··on This is how we work with clients
Agreed. I'm doing freelance for a huge corporate client. There was a nice plan and schedule for feedback and revisions. I'm now on the 8th round of changes and all the different departments weight in.
psweber··on The #1 UX Failure of New Products
Hardware makers seem to have come around to this idea. Apple is obviously strong. I think the experience of getting a Kindle in mail that is already set up with your Amazon account is pretty great. I was a fan of the first time experience of the Doxie scanner as well. Simple, informative and cute/stylized.

For software, I was impressed with Ableton live. It would be a very daunting app to learn without built in tutorials and a module in the bottom left of the app that gives a great explanation of anything you roll over. Adobe sucks at this stuff, but they are the industry standard, so people slog through it. 3D modeling software could also benefit from some first timer love.

psweber··on Non-tech Cofounders – Don’t Hire an Agency
Standard agency waterfall process. Definitely shooting for "perfect". The product just launched. It was funded by the client's extremely wealthy family and the upkeep fees should be tiny compared to the upfront cost they paid to the agency, so it should be able to stay afloat for a little while.

The real problem is the weak product idea. The agency wasn't in a position to tell the client their idea was bad because they wanted the money.

psweber··on Non-tech Cofounders – Don’t Hire an Agency
I just went through this from the agency side, and I totally agree with the author. I think just the list of people that were brought on the project prove the point.

All these people were involved: Account director, Project Manager, Business Analyst, Marketing Specialists (3 of them for some reason), Copy writer, Content Strategist, User Experience, Art Director, Technical Manager, Front end developer, Back End developer

The agency burned through enough money to hire 4-5 employees for a year. We had a few meetings with the client and 8 people from the agency. The math there is pretty painful for the client. 8 people for an hour (at $165+ each per hour) means that each meeting costs well over $1k.

Hire a freelancer (like meeeeeee) or get full time employees. Agencies best serve large companies that can't (or don't want to) maintain design and development teams in house.

psweber··on Zynga stock plummets below value of its cash and real estate
If you debate semantics on Hacker News, you're gonna have a bad time.
psweber··on How Studying Body Language Changed the Way I Socialize
Awesome practical example. Yer right. Life is definitely more nuanced, and acting "pleasant" 100% of the time doesn't make sense.
psweber··on How Studying Body Language Changed the Way I Socialize
> I would argue that in this case we are seeing a misguided (and probably temporary) "zeal of the convert"

While many of your points are valid, I don’t see the author as a misguided person who has made a temporary, superficial discovery about interpersonal relationships. Having gone through a lot of this myself, I see the author as taking a huge first step towards the growth of his emotional intelligence. He implies that he has a history of speaking his mind (with a lack of tact). Now he is learning to emphathize and have pleasant relationships. The next step is learning to balance those things. Speak your mind when doing so is important, and consider the impact of your words while doing so. Sometimes telling someone a hard truth is the true kindness. As the author points out, the way you deliver those messages determines whether they are helpful or just hurtful.

psweber··on How Studying Body Language Changed the Way I Socialize
Comments like this make Hacker News pretty great.
psweber··on Todon't
> However this was just an indignant HN comment against Jeff Atwood who committed the sin orders of magnitude worse by beaming out this nonsense to his tens of thousands of readers.

I agree with your agreement, but it certainly would be an interesting experiment to try to train your brain to take back some of the responsibility you put on list. My memory is relatively weak, so I make lists of things I actually have to do, too.

psweber··on Long-term effects of Cannabis
Sounds like you've never met a graphic designer.
psweber··on A Letter from Tim Cook on Maps
Oh, I don't haaaate him. I just find his opinions obnoxious, and it doesn't seem like people will stop listening to him any time soon.
psweber··on A Letter from Tim Cook on Maps
If John Gruber had not invented Markdown, he would be very high on my least favorite humans list.
psweber··on Quit My Job For Consulting: Two Months Later
I've found that if you charge a day rate and deliver the things you promise, clients will never worry about time. You still need to have the discipline to get things done, but it takes the pressure off making sure you are billable for a certain number of hours.
psweber··on Quit My Job For Consulting: Two Months Later
Yeah, that was the line that stood out to me: "If possible, work with clients who are somewhat removed from the money they're paying you."

Going after that type of client often means the work itself isn't as interesting, but it's great advice when you are getting the momentum (and savings account) going.

psweber··on [dead]
The title is pretty accurate. This isn't the type of site you get when you have a "digital agency" designs your site. It is the type of site you get from an "ad agency".

I've done a little bit of interaction design consulting for old school ad agencies. It was a pretty silly experience. Large advertising agencies that have slowly added web, mobile apps, Facebook apps, etc. to their list of services as clients expectations have changed. These agencies are still organized in the Mad Men style (copy writers, art directors, account directors, project managers, strategist/planners, media buyers, etc.). Traditional ad agencies are very very very bad at doing the digital work. The "creatives" guard their turf as owners of all the concept and design work, but they have a very poor grasp on the technical side of digital work as well as standard user experience design patterns. User centered design isn't really a part of the culture.

I was asked a few times to do wireframes for projects. They wanted me to trace and annotate completed and approved visual design comps.

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