436 karma · joined September 1, 2007
Ideally, it should be so simple that I can make a 2 minute video of it and by the end, you'll think "well that was obvious", as opposed to "ugh now I have to learn type theory? ffs"
I did a dopey little sketch on of the idea, fwiw https://twitter.com/psygnisfive/status/558287230662615040
Getting it to a state, even the minimal one, where it's ready for launch has taken slightly longer than expected. :(
Right now I'm reworking the API a little bit. I realized that the means of specifying new vocabulary for it was not at all friendly for coders who don't have lots of type theory background. I have a new way of doing this that I think will work, and it'll be up hopefully within a few weeks.
But: I'm building an SDK for conversational AI (think Siri, in any app, and 10 times better), that's what the site as a whole is for. I think in 5 years it'll be pretty commonplace to have fairly natural, Jarvis-like conversations with computers, and within 10 years we'll have R2D2/C3PO robots.
I'm gonna try to write more often, so hopefully I'll keep giving you interesting reads! :)
I was more trying to just talk about why the richly structured old school fell from grace, not claim that it's dead and buried.
The more common practical uses are:
1) If you're using a statically typed language, knowing some basic TT will let you understand the hows and whys of its type system. This is especially true of static langs that have richer type systems, like Haskell.
2) Rich type systems actually help you program! a lot of people complain that type systems merely complain when you mess up -- which is helpful, because you now know you've messed, but not completely helpful because it feels like the types don't help you. The truth is,, this is mostly true only of BAD type systems.
A GOOD type system can guide you to the right answer by making the number of possible programs very tiny. Instead of infinitely many programs, there might just be one or two.
A GOOD type system can guide you to the right answer by making it possible for the computer to write parts of the program for you because the types make it obvious what the options are at any moment program construction.
For specific examples, you'd have to look around. I don't have any offhand (nor am I trying to convince you to learn TT!). Conal Elliot and Edward Kmett no doubt have plenty of good examples, or could tell you who does.
1:
My first answer is, because of the nature of what a logic is. Logics are systems for reasoning about some problem domain, or put it another way, logics are ways of convincing yourself that you're justified in believing a judgment (`A is true`, `B is a proposition`, `C is tasty`).
What this means is that, to have a proof `M` which proves a judgment `J`, is to have some piece of data which you can look at. So all proofs are some kind of data, in the same way that all novels and all movies are some kind of data.
A harder question is why all data is a kind of proof and that's more subtle. Some people actually want to say they're not, proofs are just a special kind of data, while others want to just say to loosen the notion of proof and proposition. I don't think there's a good answer for this direction.
2:
My second answer is, it turns out they couldn't be anything else! Consider the inference rule (written in natural English):
if you know
A is true
and you know
B is true
then you can conclude
A&B is true
which tells you when you can make the judgment `A&B is true`. When you use this rule, you have to supply two justifications of the premises `A is true` and `B is true`. That is, you have to provide two pieces of evidence, two proofs, one for each premise.Now consider this description of how to make pairs:
if you have
M of type A
and you have
N of type B
then you can make
(M,N) of type A*B
Here we're just describing how pairs are formed: you take two things, and stick them together with a constructor to form a new piece of data.Now I ask you, what are you doing when "proving A&B" if not taking two things (two smaller proofs of `A` and `B`) and sticking them together to form a new piece of data (the proof of `A&B`)? I would argue you're not doing ANYTHING different. The act of proving a conjunction is just the same as the act of making a pair!
Now do this for other logical connectives:
proving a disjunction is just the same as giving an element of a tagged union
proving an implication is just the same as giving a function
proving the trivial proposition is just giving a 0-length tuple
proving the absurd proposition (which is impossible)
is just giving a void-type value (which is impossible)
So why are type theories a logic? Well just look!----
Now, I should say, this connection does not mean that all logics are type theories! Type theory has a very specific view of how inference rules are justified, by appeal to certain principles which turn out to be computational in nature.
Why these principles should be so powerful as computational principles, I don't know. It's a mystery. Maybe God is a type theorist? ;p
At any rate, C++, Scala, Rust, Java.. these are not languages that take type theory very seriously, and probably couldn't. It's certainly true that the popular imperative languages don't take TT seriously.
But so what? The comment was about general purpose languages, and type theory is demonstrably of use in implementing them. Just because most mainstream languages don't use type theory doesn't make that not true. It just means most mainstream languages do not make use of everything they could.
Oh well. Their loss.
At one point you see these things, pink slip parties.. fascinating stuff. http://www.investopedia.com/terms/p/pink-slip-party.asp
Anyway, we're not in a bubble, so don't worry. :)
This is ESPECIALLY false of Pfenning and co's work, which is aimed specifically at understanding how to apply type theoretic techniques to the design of PLs, so that you get a PL with exactly the sort of stuff you want.
I added a link to the page to PFPL, which is an entire book on how to implement programming languages using type theoretic tools. It even has sections on OO programming, if you're into that sort of thing. It's all the same toolkit, in the end.
For FP, tho.. I would say that you'll be a better functional programmer by knowing TT, even if you don't have a typed language. And if you do have a typed language, you'll want to understand your type system, so learning TT gives you the tools to do that properly.
But there's more than just that. Types offer a lot to the programmer from a practical perspective. Forget the whole thing about using types to prove your code works. You can do that, you can do certified programming if you want. Learn Coq, it's great for that. But types offer you something else:
*** types help you figure out what the right program is ***
This is something that is often ignored or overlooked, but it's very important. Conor McBride (who's work you might want to look into once you know some TT) talks about this a lot.A relatively trivial, but easy-to-understand example of this would be the simple programming problem of writing a program that can take a pair of type `A * B` (where `` is the pair product) and return a pair of type `B A`. That is, the flips its argument's elements around. Ok this is simple and we all know what the program is, right, but let's do a little programming in Agda to see how types help you here.
We'll start with a type declaration for the function, and the LHS of an equation that defines the function:
swap :: A * B -> B * A
swap p = {! !}0
Notice I put in this funny thing `{! !}0`. This is called a "hole": it's a part of the program that's missing. The 0 indicates its identity (this is hole 0). If we put the cursor in the hole, we can ask Agda to tell us about the hole, and it'll reply: Goal: B * A
Context:
p : A * B
The goal is the type of the value we have to supply for the hole, the context is all the variables in scope, together with their types.Now, still with the cursor in the hole, we can ask Agda to pattern match on `p` and split the equation into as many patterns as it can. Because we have types, Agda knows all of the constructors that a type has, so it can automatically fill in the patterns for us. Since pairs have only one constructor, we simply get a slightly more complicated equation:
swap :: A * B -> B * A
swap (x , y) = {! !}0
Now let's again ask Agda about the hole: Goal: B * A
Context:
x : A
y : B
Notice: `p` is gone, because we matched on it, and instead we have `x` and `y`, new variables binding the elements of the pair, and their types.Now let's ask Agda to try filling in the hole a little bit. We can tell Agda to refine the hole, and because it knows the goal is a pair type, and pairs have exactly one constructor, it can chose that constructor to fill in part of the program for us:
swap :: A * B -> B * A
swap (x , y) = ({! !}1 , {! !}2)
Now we have two new holes, with goal types B and A respectively, and the same contexts as before. We can again ask Agda to work on these holes, and it will fill in: swap :: A * B -> B * A
swap (x , y) = (y , x)
And we're done, we have a definition. And notice: the only code we wrote was to specify the type of `swap`, and put in an initial equation. The rest of the program came from Agda looking at the types, and then doing stuff based on that. This is a simple example, but it's exemplary of the "conversational" back and forth between the programmer and the type checker that you can get in a strongly typed program, where the types can actually help you FIND the right program.Just as another more obnoxious example, here's the the type for an induction principle for lists (also called dependently typed "fold", or dependently typed "reduce", or whatever):
listInduction : (A : Set) (P : List A -> Set)
-> P []
-> (forall (x : A) (xs : List A) -> P xs -> P (x :: xs))
-> forall (xs : List A) -> P xs
listInduction A P n c xs = {! !}0
You can do the same thing as before, button mashing until you have no more holes, with this, and you get the right answer. In fact, there are exactly two right answers, and you can get both depending on a choice of which mashing you do. At no point do you actually have to figure out yourself that the following program is a solution: listInduction A P n c [] = n
listInduction A P n c (x :: xs) = c x xs (listInduction A P n c xs)
because the type FORCES that to be one of only two solutions. This kind of ability to button-mash and get a correct solution has actually lead people to compare dependently typed programming to playing a video game.The moral is: with strong types, the types HELP you, rather than smack you on the knuckles when you've messed up. So there really is something beyond just fashion and whim. It's actually practical!
As for what is type theory vs. set theory vs. category theory, I'd put it this way: type theory is a flavor of proof theory built on computational justification of inference rules and patterns of reasoning. But that's maybe a bit boring sounding, so another way to think of it is, type theory is a framework for thinking about what makes sense in a strongly typed programming language. Most PLs with types just throw types in as an afterthought, whereas a type theoretic perspective says, start with the types, use the types to express what you want the programming language to do, and the lambda calculus that you get from this is your programming language.
What sets it apart from set theory is that type theory is much more about inference and justification. Set theory is more a theory about sets, where you presuppose these things exist and have properties (membership, etc.) that you want to capture and reason about. Type theory, on the other hand, is a way of thinking about how to invent new sorts of things, and a tool for reasoning in and of itself. You reason about sets using some logic, type theory is a logic.
Something similar is true about category theory as well, only for a different sort of thing (whereas sets are defined by membership, etc. categories are defined by objects and maps, etc.)
A good analogy, I would argue, is this:
type theory : set theory/CT :: mathematics : physics
One is a general framework of reasoning, inference, proof, etc. the other is a domain that you apply it to. It's not a perfect analogy for all the obvious reasons, but thats roughly how I'd suggest you think about it. When you do your set theory, you take for granted all the stuff like conjunction, implication, quantification, etc. just as the language you use to talk about sets. With type theory, you're looking at those very linguistic constructs.