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pubnub

245 karma · joined June 15, 2010

Stephen Blum - CTO PubNub
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pubnub··on Multiplayer Genetic Cars
This is an improvement over the original with Distributed Computing. The more players there are, the faster the best car is discovered. We want as many players as possible to find the BEST CAR faster than ever possible before.
pubnub··on At PubNub we ride dinosaurs and fight zombies with lasers
Thank you! We fixed it! http://www.pubnub.com/jobs
pubnub··on Ask HN: Who Is Hiring? (October 2012)
PubNub | CREATE THE SINGULARITY | You are a Core C Professional

You get an Awesome Salary, SF Office, Full Benefits, Smart Fun Team, Cool Systems to Build with TCP/IP, UDP, Evented, Async, Real-time.

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http://www.pubnub.com/pubnubbattleforearth

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You will join a legion to take over Earth Communications.

pubnub··on MMO xkcd WebSockets fixed by PubNub
Hi JTxt, This is a fantastic idea for resource saving. Also streaming all the data to the clients, while possible with PubNub slows down the clients as they are busy downloading the streams from all player movements on the screen. Would you be able to work with us and coordinate a way to work this? Here is the starting line to segregate channel data - https://github.com/pubnub/pubnub-xkcd/blob/master/network.js... see the "xkcd2" at the end. This is the CHANNEL ID. You can take that and change it based on the Region of the world. You can even use the names of the world splices such as http://www.pubnub.com/static/pubnub-xkcd/images/1n1e.png - 1n1e "1 north 1 east". So the channel name would be "1n1e".
pubnub··on MMO xkcd WebSockets fixed by PubNub
JTxt, great idea! We took your idea and implemented a random user spawning location. Thank you for the idea!
pubnub··on MMO xkcd WebSockets fixed by PubNub
Hi JTxt. Good points regarding the fix. In fact the system is scaling great and you can see a lot of people on the screen. The issue is in drawing that number of players on the client computer. We have improved the source code just a moment ago and now you can see disconnected users in a stopped state and live users are actively moving around. It was wonderful to see this earlier this morning with about 2K active live users all in the same world. Updates have been posted. Enjoy.
pubnub··on MMO xkcd WebSockets fixed by PubNub
Hi JTxt! Yes this is possible! Just update the channel value in this line here from "/xkcd" to "/whatever_you_want" and you can take on new parallel worlds. The source code is here that you need to change: https://github.com/pubnub/pubnub-xkcd/blob/master/network.js...
pubnub··on MMO xkcd WebSockets fixed by PubNub
Recorded a video - http://vimeo.com/50320757 - [VIDEO] of live action during the early moments of the release.
pubnub··on MMO xkcd WebSockets fixed by PubNub
Added iPad and iPhone / Android Support with Touch! - http://www.pubnub.com/static/pubnub-xkcd/index.html
pubnub··on MMO xkcd WebSockets fixed by PubNub
https://twitter.com/PubNub/status/251440715572326400/photo/1 - Team Photo [IMG]
pubnub··on MMO xkcd WebSockets fixed by PubNub
Stagas, you are correct. Thank you for mentioning this. Node is not to blame here as you say. However MMOs require orchestration and server parallelization expertise in order to properly scale an acceptable user experience.
pubnub··on MMO xkcd WebSockets fixed by PubNub
Thank you Carimura! Enjoy.
pubnub··on MMO xkcd WebSockets fixed by PubNub
Excellent investigation! You are correct thank you for the explanation here on this thread. Check it out we also needed to remove the server.js file too. No more node needed now. Enjoy!
pubnub··on MMO xkcd WebSockets fixed by PubNub
We fixed using a reliable transport communication which Bundles, Compresses and Delivers the data more efficiently. Check it out! https://github.com/pubnub/pubnub-api/tree/master/websocket - PubNub WebSocket Emulation PubNub offers full RFC 6455 Support for WebSocket Client Specification. PubNub WebSockets enables any browser (modern or not) to support the HTML5 WebSocket standard APIs. Use the WebSocket Client Directly in your Browser that Now you can use new WebSocket anywhere!
pubnub··on MMO xkcd WebSockets fixed by PubNub
Hi Kanaka! Good question regarding sample rate. We auto-scaled the sample rate based on number of occupants. It is currently at 1000ms top peak because there are so many of you! If there were only a few, it would go to 50ms.
pubnub··on MMO xkcd WebSockets fixed by PubNub
Hi Chris! We ment to fork it. Just forgot. We included the link on our README.md, Game Page itself and the blog.
pubnub··on MMO xkcd WebSockets fixed by PubNub
Full Blog Post: http://blog.pubnub.com/xkcd-mmo-websocket-scaling-with-pubnu...
pubnub··on MMO xkcd WebSockets fixed by PubNub
Hello all hackers from HackerNews. We notice a new MMO was released by n01se and xkcd yesterday (September 26th, 2012) with multiple users flying around with a balloon figure. If you got stuck, you can click your balloon guy and turn into a ghost to seamlessly move through the landscape unhindered by mortal barriers like trees and hills. There was a problem however with the scaling of users on the system. The max concurrency could only be 20 users at a time leaving many wonder where the MMO part of the MMO was. We ripped out the non-scaling Node.JS code. ENJOY.

Enter the xkcd World with Friends: http://www.pubnub.com/static/pubnub-xkcd/index.html

pubnub··on Building a "multiplayer" HTML5 game is easy. Right?
Deluxe. Login with twitter to play.
pubnub··on Ask HN: Who Is Hiring? (July 2012)
San Francisco, CA

PubNub, Inc.

We're PubNub, the real-time engine in the cloud that developers use to build massively scalable real-time apps. We've got over 1,000 customers, and process billions of real-time messages each month. We are looking for an exceptional developer to help lead our "core" engine development and future technology strategy.

★ Enhance our platform and prepare us for trillions of monthly transactions ★ Design migration strategies that provide zero downtime for users ★ Help build the architecture that meets the needs of our product roadmap beyond our core current feature set ★ Explore various hardware & software strategies for milking the best performance out of various system configurations ★ 5+ years of experience developing software on core technology frameworks in a high scale environment ★ Expertise with C, Javascript, Python, Erlang, and other programming languages ★ Real-time systems background, expertise with TCP/IP code stack and other kernel-level systems ★ B.S or M.S. in Computer Science... or not... and just impress us by nailing our programming challenge; good programmers don't need college and smart devs figured this out early.

Please check out our website http://www.pubnub.com/ and apply here: http://pubnub.jobscore.com/job_seeker/apply/load_resume?job_...

pubnub··on A Massively-Multiplayer Mashup of PubNub and Three.js
WHO MADE the unicorn on http://stackhack.com ? get in touch - we want to hire you. hello@pubnub.com
pubnub··on A Massively-Multiplayer Mashup of PubNub and Three.js
Apologies for the repeated disconnects. It's a result of the authoritative server restarting. Working on a fix, but it's tricky without dropping that aspect completely.
pubnub··on Backbone.js, now realtime with Pusher
You are smart to ask these questions. Reliability is a serious topic that http://www.pubnub.com fits in. I work at PubNub and believe it is the best offering for reliability and uptime being a globally distributed service. During the EC2 outage on the East Coast USA, we lost our servers there. However! Our automated redundant routing system transferred traffic to the surrounding nearby healthy data centers. Customers didn't notice the switch, and went about their day.
pubnub··on Aloha Editor: an awesome HTML5 browser based editor
www.ltsun.com has been around longer than Aloha.
pubnub··on JQuery Comet Push API
Yes. Like Google App Engine with daily free quota: http://www.pubnub.com/price
pubnub··on JavaScript Push API
Great. Sorry about the bounce. I've read the comment and resent my email with an alternate email.
pubnub··on JavaScript Push API
Dilbert cosmic points.
pubnub··on JavaScript Push API
Video! http://vimeo.com/12331527
pubnub··on JavaScript Push API
PubNub is Networked Comet Messaging. dojo is only information within the application.
pubnub··on JavaScript Push API
webuiarchitect++
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