It's a pretty cheap way to have servers set up with 24/7 monitoring and technical support.
768 karma · joined July 20, 2011
It's a pretty cheap way to have servers set up with 24/7 monitoring and technical support.
I see no problem with their support response, it was accurate.
Imagine how many free apps are created that are never used again. Should Heroku really devote resources to these apps? I think it's perfectly reasonable to idle them after a period of inactivity. If they didn't, they would need more resources and ultimately the customers would be paying for that. They aren't a charity, they are a business.
It's pretty simple, if you don't want your app to idle out after 1 hour of inactivity, buy a dyno for $35 p/month.
Your answer is:
"One simple answer to the question is Geography."
There are two problems with your answer:
1. He isn't asking how to get more people to click on ads, he is asking why our best minds are working on that problem.
2. Geography isn't the answer to people clicking on ads, it just happens to be very important if it's a job ad (according to your experience). There are plenty of ads that aren't for jobs and Geography is not the answer.
It is interesting to hear your findings about job ads, but the context of your post and the summary of the results don't seem to fit.
Culture, chatter, gossip, staying up all night to get a release done... all of this can be done with remote teams if you have the right tools and you build it into your culture.
Of course there are pros and cons for remote teams, but my experience is that the pros far outweigh the cons.
I work in a team that has us spread across 4 countries (Australia, Poland, UK and Brazil) and very clashing time zones. It works amazingly well.
We have much more talented people working in our team than we could have gotten if we restricted our search to the local area only. I am positive having better staff far outweighs any cons of being remote.
My recommendation to anyone but my competitors would be to seriously consider a remote team.
One example is "I can only spend $5,000 of my own money in this entire process". If you could get an awesome programmer for $6,000 to build the whole thing, would you really say no just to stick to the arbitrary rules?
I think you need to go into a startup with the idea that you need to overcome all the obstacles that get in your way, not start with some arbitrary obstacles to make a game of it.
Good luck, but I think you are making a tough task even tougher, and unnecessarily.
Also as an interviewer, the people trying to answer "the right way" never get past first round. I want someone that's genuine, not someone just trying to pick the right answers to get the job.
Just be honest and be yourself.
I think I came across this idea in a Netflix culture slide deck first and it stuck with me.
Thanks for sharing and great job on the website, loads super fast for me.
"Notify friends with your game plans and keep up with theirs."
and
"GameCall makes it simple to notify your friends with your game plans, and keep up with theirs."
Neither of those make it clear to me what your app does exactly. When you talk about games, are you talking about sport? Game is pretty generic. I would try to simplify the messaging and make it as clear as possible.
The actual app looks nice from the screenshots.
Sure your product is made to have some utility, but it doesn't have anywhere near the impact on your day to day activities that people think it does.
The industry defines a major part of what your software does, not as big a part of what you do. I think it's an important distinction.
Your day to day activities for your work are very similar if you are building software for a call centre or building software to manage coffee distribution (I am just assuming you might like coffee here). The industry plays a very small part in what you do, but it greatly impacts the chance of success.
I like that they are sharing what they have learnt about a field that isn't theirs and doing so in a way that will appeal to other programmers.
I often find design tips from programmers much more relatable and usable for my skill set than I do design tips from designers.
You could detect this pretty easily and it would prevent alienating a large percentage of visitors.
It doesn't mean it's a lifestyle business either, you can have a business earning over $10 million revenue p/year in this in between and with no funding. Is that really just a lifestyle business?
Consider me an optimist though, I have faith in our fellow developers... even if there are a few blemishes on their record.
Rather than a bunch of articles on different topics, I hope we can just agree that there isn't one rule fits all or we would all follow that rule and be successful.
It's exactly why you can't just copy how someone else does things and hope to get the same result.
I just wouldn't blame the tech for bad implementations.
It's easy to talk the talk on a marketing website, a free trial shows the truth.
SendGrid for one-off emails (ie. a user signs up for an account, their welcome email).
MailChimp for email marketing (we send newsletters via them).
MailChimp has since released Mandrill that caters to the one-off emails, but we were already with SendGrid by then.
Let's say I am 5 times faster working on what I love to do, but it's only 50% as effective for my business as what I should do. Well it's still better than being 5 times slower to do something that's only twice as important.
The hard part is working out those numbers and knowing what wins, but being aware of the concept is a great start.