3,197 karma · joined October 25, 2010
Sounds like Unity has changed enough under the hood that the technique I used (calling gl_bind() behind Unity's back, using the texture ID you pass in, to basically write to the texture Unity is using for your mesh) no longer works.
https://boo-language.github.io
Boo's answer is "just syntax" -- libraries are .NET assemblies.
https://web.archive.org/web/20150312112556/http://blog.found...
If it wasn't mounted, I would file a bug.
Either way, not really Zoom's fault.
System preferences > Keyboard > Key repeat rate
Adjust the slider to your liking. Works in every app. It's been there since 1984, but to the topic, not many users poke around in system settings anymore. If you want faster than the slider allows, try this from the command line: defaults write -g KeyRepeat -int 1
Not even that -- make a group for your business or product or band or political group, get people to sign up, and see how far free amplification goes.
I can't even recall how to invoke Dashboard. The fact that was always hidden meant I never used it.
Standardizing bar codes and color dot meanings could open the world to hacking -- i.e. stick a bar code on a building, and anyone can scan it and run the attached program.