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schmatz

237 karma · joined October 18, 2013

[ my public key: https://keybase.io/schmatz; my proof: https://keybase.io/schmatz/sigs/VATt5-vx3WG4NVnrMD25DmuAXj3h3ClJ5lpoGkH5RI4 ]

blog.michaelschmatz.com

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schmatz··on The Fastest Growing Open Source Project?
Hi mkal_tsr, you have a valid point there!

Popcorn Time is awesome, and if it continues (unlike the other Popcorn Time repository) it will eventually pass CodeCombat. However, it might also experience some event or plateau, like Pullup did, that will stop its growth.

A really interesting way to analyze the GitHub Timeline would be to rank repositories based on sustained average growth rate. We chose a fast, (sort of) cheap, and computationally easy way to run these statistics, but there are a myriad of other ways to process the same dataset, which we'd definitely be interested in seeing.

schmatz··on Facebook acquires Oculus VR
I hope this doesn't kill the Rift's potential.
schmatz··on Introducing Competitive Multiplayer Programming
Haha if we wanted to get acquired by EA, I'm pretty sure that's a good strategy...

"CodeCombat II: Dungeon Keeper" LOL

schmatz··on Introducing Competitive Multiplayer Programming
Hi @Robadob, great suggestion, thanks for pointing this out! You can actually view the code for these functions in the Level Editor, but obviously it would be much more awesome to have a way to view them from inside the game. We have to strike a balance with the UI to make the learning curve less steep while at the same time providing a wide range of features. I'll bring this up and see what the rest of the team thinks.
schmatz··on Introducing Competitive Multiplayer Programming
This will be a very interesting thing to study. Our leaderboard rankings tend to be extremely fluid, and I wonder what the net effect tends to be in terms of impostor syndrome.
schmatz··on Introducing Competitive Multiplayer Programming
Hi dkhenry,

That would be a really fun game mode! It would require a lot of thinking about game mechanics and the technical challenges involved, but it's definitely possible, but probably not in the immediate future. I think if we implemented features like a resource system and figured out how to make the game performant, a persistent MMO would be really entertaining, something like coding the AI to a long-running Starcraft game.

schmatz··on Introducing Competitive Multiplayer Programming
Thanks AUmrysh! If you use `this.getEnemies()` it will return an array of enemy objects, and each one of these objects has a `type` property.
schmatz··on The top 25 companies that pay software engineers the most money
I wonder what the list would look like if they factored in the value of benefits.
schmatz··on CodeCombat's live coding level editor
That level editor is awesome(and the 2.5D physics must have been painful to program.) When the source is released, I can't wait to see what people do with it!
schmatz··on Quantum computing traps in Minecraft
I love how Google spends money on things like this, inspiring the next generation - the good news for them today was well deserved!
schmatz··on Have a startup idea but don't know how to code?
It still isn't working for me an hour later.
schmatz··on Show HN: My x86 emulator written in JavaScript
I can just imagine the posts in a few years: "Look at my JavaScript GPU emulator!"
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