286 karma · joined September 26, 2016
They offer convenience
Humans can work on a problem 8 hours a day? You can run inference 24/7
AGI is either more scale or differing systems, or both
They can always optimize for power consumption after AGI has been reached
Visa revocations are within the scope of USCIS/DHS authority.
I’d say in some cases it is overreach, but I would not characterize it as a police state.
If it was a police state you’d see citizens being silenced.
Your comment is largely hyperbolic and in bad faith
One was a political figure for the current regime, the other was a largely unknown lawmaker.
Both murders are wrong, but this is being framed in a silly way by you.
Also recommend Accelerando by Charles Stross.
I feel like the way universities teach data structures and algorithms isn't a great way to instill the joy of problem solving.
That being said, not everyone has that spark. And you can always lose it.
An F-1 visa can be revoked if the U.S. government determines the holder has violated its conditions: * failing to maintain full-time enrollment or engaging in unauthorized work * committed acts that breach U.S. law, such as criminal behavior * activities deemed a national security threat under the Immigration and Nationality Act
We don't have all of the information in the case, hopefully it does come out.
Volumetrics, physical sound, pbr, great snapshot based networking.
Godot doesn't really come close.
What happens is the game will buffer two "snapshots" which contain a list of entities (players, weapons, throwables, etc.) and it will linear interpolate the entities between the two states for a certain period of time (typically the snapshot frequency).
The server might have a "tick rate" of 20, meaning a snapshot is created for a client every 50ms (1000ms / 20 tick rate).
The client will throw that snapshot onto a buffer and wait for a second one to be received. Once the client is satisfied with the number of snapshots in the buffer, it will render entities and position them between the two snapshots. Clients translate the entities from the position of the first snapshot to the position of the second snapshot.
Therefore even with 5ms ping, you might actually be seeing entities at 55ms in the past.
When entities are culled due to Potentially Visible Sets (PVS), a player moving fast enough near a vis brush may appear to pop into existence out of thin air. This occurs because of latency. A simple fix would be for the QVM code to extrapolate the player’s position into future frames to determine whether the entity should be culled.
The original Q3 netcode lacked lag compensation for hitscan weapons. As a result, players often had to "lead" their crosshair to register proper hits. This issue was later addressed by the Unlagged mod, which introduced lag compensation.
Input commands had a back buffer to handle lost input frames, but instead of applying them with a delay, the inputs were applied to entities instantly. Consequently, other players' entities sometimes appeared "choppy" when the respective player had a poor connection.
That being said, they got almost everything right:
* Snapshots with entities: Efficiently delivering game state updates to clients.
* Lerping entities: Smoothing movement on the client side using a snapshot buffer.
* Delta encoding: Transmitting only changes in entity states within snapshots.
* Huffman encoding: Compressing snapshots for reduced bandwidth usage.
I know someone who saw a Carlin skit where he jokes about prisoners escaping... Basically the person got triggered.
Either way, I don't believe in censoring humor in most cases.
> I’m not here to be the humor police, or to say things should be “off limits” for comedy, or that it’s “too soon,” or make any other scolding noises. Dark humor, in its own strange and inverted way, is arguably a sort of coping mechanism — a defense against the darkness, a way to tame and de-fang the horrors of the world.
In USA, with PPO insurance, you can see specialists without a referral. Direct specialist appointments without seeing your primary doctor for a referral.
There are externalities like networking and storage, but still data transformation in a way.