> Before scheduling any notifications using this trigger, your app must have authorization to use Core Location and must have when-in-use permissions.
272 karma · joined October 22, 2019
> Before scheduling any notifications using this trigger, your app must have authorization to use Core Location and must have when-in-use permissions.
> To date, the Omron Forpheus robot [73], [62] has the closest capabilities to the agent presented in this work, demonstrating sustained rallies on a variety of stroke styles with skilled human players. A key point of difference is that our agent learns the control policies and perception system, whereas the Forpheus agent uses a model-based approach. More specifically, Forpheus leverages rebound and aerodynamics models in order to identify the optimal configuration of the robot so as to return the ball to a target position. The Omron system represents a highly engineered system that cannot easily be customized to new players, environments, or paddles.
> While there have been many demonstrations of robots playing table tennis against human players in the past, we believe this research is one of the first human-robot interaction studies to be conducted with full competitive matches against such a wide range of player skill levels.
Not sure if this used to be the case but today Waymos can’t be controlled remotely by humans, only ‘guided’: https://www.govtech.com/transportation/waymo-robotaxis-getti... (ctrl+f “cannot be controlled”)
Canada’s customs may also confiscate or search a device with no justification: https://www.cbsa-asfc.gc.ca/travel-voyage/edd-ean-eng.html
I don’t necessarily endorse the policy but I feel that it undermines the article’s point. It would be useful to know how common this practice is in other countries for reference.
> Canadians (and all travelers) are left to grapple with a sobering truth: crossing into the U.S. means surrendering more than just your passport.
So does returning to Canada I guess?
Revenue and cost both increase by 10% due to inflation
profit = 1.1 * revenue - 1.1 * cost
profit = 1.1 * (revenue - cost)
So profit also increased by 10 percent.
I agree that the phrase shouldn’t be used to intentionally filter out Chinese students but this sounds like a horrible precedent. We shouldn’t adopt the same censorship outside of China.
while(vbucks < Long.MAX_VALUE) {
++vbucks;
Incredible* Does the server have a tick rate and it updates clients at a set interval, or does it only update when things happen?
* Did you ever run into any issues getting enough throughput from the server? e.g. maybe too many events happening at once to update everyone?
* Do you have to manage situations where two clients have a different view of the game state (due to extra latency for example)? If so, how do you resolve it? For example, I know that Team Fortress 2 follows the rule for guns that "if the shooter thinks it hit, then it hit", which means that people get shot around corners sometimes.
I'm working on a turn-based game using websockets which has been hard enough, a real-time game seems much harder to make! Thanks for sharing!
I feel that 'assume good faith' has its limits since those who comment in bad faith have no restrictions while others are forced to respond as though nothing is wrong. So sometimes I feel the need to respond a bit more aggressively, maybe that's not in the goals of the site though.