-17 karma · joined December 14, 2023
And it can play games too.
If you see this I wonder if S3 is planning on adding hardlinks?
For some reason the bandwidth is too low?
So for 60Hz there is interop. but for 75Hz you need a thick DVI cable.
It's a one second change.
.gif can handle transparency.
.gif will never be obsolete.
Also dithering is an aesthetic!
The fact that 3D skeletal animation is still using 4x4 matrices in the GPU means the math developed for this around Half-Life 1 (on CPU?) is still the bleeding edge. 1998 -> 2024 = 26 years!
In 1000 years 3D animation will still be the same. End of story.
- CAS latency?
- Wattage?
Also: https://piped.video/watch?v=2G4_RZo41Zw (is this memory same size as 5nm?)
itch.io is a good alternative if you sell digital assets and even services as you can verify payments with mail.
PicoPSU is the way I solve this.
If you live in EU go with 110-220v charger so your setup can outlive a brownout.
If the US wants to win in Ukraine it needs to print like a mad man, look at the SPR; it tells you the truth (albeit with 3 months lag for mere mortals).
This is the end game, no matter what the eternal growth crowd says.
How money (and empires) die.
The premise of micro-services where lost in complexity, the whole point always was "you should be able to select the tools you like".
- 2011 X-25E 64GB (2W write and almost nothing read/idle) at 100.000 writes per bit for OS
- 2021 PM897 3.7TB (2.3 Watt (read) ¦ 3 Watt (write) ¦ 1.4 Watt (idle) down from the PM983 (8.7 Watt (read) ¦ 10.6 Watt (write) ¦ 4 Watt (idle)) for DB.
This way I can get the most robust solution, with largest DB at lowest power. They are both in a 8-core Atom Mini-ITX board at 25W TDP.
And you need to look at longevity, there I suspect ARM will outlive X86 too.
For modularity ARM > X86 too, because they are cheaper to have many small of.
But for scalability (= business in the current economy) X86 > ARM.
Also all graphs should be per watt, that 2 -> 4 is more performant is not news, that it is more performant per watt is!
And if you did that you would see that Raspberry 5 is not getting as much per watt performance increase as it should.
We have peaked permanently for the eternity of mankind.
Let that sink in.
Last but not least, the ONLY hope for any progress (openness not performance) at this point is the JH7110, but they are lagging behind in 3D support.
A few weeks back the first SD card to fail got so corrupted it failed to reboot!
My key learning is use oversized cards, because then the bitcycling will wear slower!
I'm going from 32GB to 256/512/1024!
That said "High Endurance" cards are a scam, they fail way quicker than regular cards!
All SD cards except SanDisk have latency problems. There is no competition.
If you can get SLC SD cards use them for workload instances = no db or file storage.
Re-inventing the wheel is not the problem. It's copying the wheel that is the problem.
But the real end goal is to make the world persistent across thousands and hopefully 10s of thousands of real-time action players.
The problem is that we now have billions of humans building non-persistent and pervasive worlds that disappear!
Also most programs have cache-misses.
So as you increase bandwidth you reduce program speed.
Higher frequency results in more heat.
We are fast approaching the need for a Wii like Broadway architecture where the program is running in "fast" SRAM and the data is on "slow" DDR.
This way you focus on the ideas and build something usable at the same time.