1,915 karma · joined January 24, 2012
Home page and text adventure game: https://langworth.com/
GitHub: https://github.com/statico
Blog: https://statico.link/blog
LinkedIn: https://statico.link/linkedin
Pronouns: he/him
I recommended ^Z/fg/bg because it's the fastest, easiest way to get to a good, functional shell if you're not using a multiplexer (tmux/iTerm2). If you map ^Z in your shell to "fg\n" then switching is lightning fast.
With tmux I'd need to create a new pane, navigate to the same directory, and reinitialize any environment stuff like virtualenv.
Use both! :)
If you haven't tried multiple panes with multiple font sizes — e.g., smaller font for logs/compiling/long-running, bigger for editing — then that's a world I don't want to live in. (j/k ;)
Kidding aside, I'll take a look. What OS?
Your connection might be fine, but you might be matched with someone on a less-than-optimal connection.
Powderkeg uses lockstep network synchronization and every client sees the same simulation (though the player you control has prediction). The network framerate is 10 FPS and the server waits 2 ticks to collect input, so anyone with more than a 200ms ping to the gameserver will have a less-than-desirable experience.
If you're still having trouble with Chrome or Firefox, please reply below with your browser and version, and possibly with a gist/pastebin of any console errors. Mark and I will get on it.
Regarding the lag: We match you with players based on your latency to each gameserver and the amount of time you've been waiting. If you experienced a lot of lag earlier, it might have been due to there being too few players online. However, 196 people are playing as I type this now, and hopefully there's now enough player density so you'll get matched with a lower-latency player who's nearby.
You can read more on our blog post: http://blog.artillery.com/2012/10/play-powderkeg-html5-multi...
We're also on VentureBeat today: http://venturebeat.com/2012/10/04/artillery-aims-to-make-web...
Also, I'd like to thank our amazing artist, Adam deGrandis. Check out his portfolio — he's incredible: http://www.adamdegrandis.com/portfolio/
<3
If you mouseover the tiny, hard-to-see lag meter in your colored square while playing a game you'll be able to see some stats about your connection.
Envision a world where all gaming moves into the browser... One where anybody on earth can access every game, from any device, at any time. We've set out to change the face of gaming by dragging core gaming kicking and screaming into the browser using the latest HTML5 technology. Share this vision? Join us!
Currently we're leveraging open source technologies including Linux, C/C++, Python, JavaScript, Node.js and are keenly aware of all things HTML5, WebGL, and hardware-accelerated graphics. If you have experience in these areas already that's great, but if your expertise lies elsewhere, don’t let that stop you!
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More info at http://artillery.com/jobs