After the upgrade (which I even don't remember allowing), I had double UEFI entries. Cost me nearly a day to be able to boot windows (and it works only from the Linux boot menu)
Will it run on the Quest headset? It’d be nice to develop rust extensions for Godot in a real IDE. Price seems fair to me too. Will there be a means to test the software first?
A motion capture App that uses a probabilistic approach to fully automate the labeling and mapping process. I have this algorithm for quite a while in my head and want to use it to get up to speed with Godot and Rust. Intended to work with marker-based systems and eventually on unsynchronized multi camera setups
Depends entirely on the application I guess, but you'd get further for sure. Either way you are now confronted with more complex cable management and maintenance, and additional weight. You'd at least get around gravity compensation with that approach. Personally, I think you need a lot more sensors and complex sensor fusion to achieve acceptable dexterity to be useful outside of an industrial context and this comes at high costs
Humanoid robotics research was pretty popular in the early 2000s already, with remarkable, reproducible results not only in videos. It’s definitively more present in the media now.
It’s one of best designs I have seen, I admit. But for that price you cannot get absolute encoders outside the motor, reliable force/torque sensors (think picking up a strawberry), tendons (thread below). It might be too limited for research and real-world projects unfortunately.
If you can get a feedback loop at the respective joint, then yes, this might be enough. In case of an arm (not this hand), you can often only observe the end of a chain, and then, that’s more complex
You don't necessarily need neural networks for that, there are more specialized function approximations that learn faster and enable life-long learning for kinematics/dynamics and extrapolate better than NN which are more general purpose.
Roboy used dyneema tendons if I recall correctly. Fluidic actuators is another option. IMO, additional sensors and sensor fusion are necessary but this will raise the costs and demand to control software significantly. We are researching humanoid robots for quite some decades now and these problems are easily underestimated (similarly to autonomous driving). I doubt we'll see them in our houses very soon.