292 karma · joined September 19, 2021
If you want it to stick with the same shape, double click the shape in the toolbar!
tldraw is a separate project. The big difference is that Excalidraw renders to HTML canvas while tldraw renders to a regular DOM tree. There's a trade off: canvas can have better performance on some machines, while my approach with tldraw makes it easier to implement more complex embedded content. I wouldn't expect any changes, so use whichever you prefer!
And yeah, I've spent so much time thinking about how to do an eraser right! I think it will need to wait until the next version of my digital ink library. https://twitter.com/steveruizok/status/1458712896620404742
The main difference between the two is that Excalidraw renders to HTML canvas, while tldraw renders to a regular DOM tree. There are tradeoffs but this lets us make things like sticky notes or other types of complex embedded content without too much difficulty.
At the moment it's pretty tied to React, however the "app" itself—the big state machine that responds to events—is independent. It would take some effort to make it work with other libraries but it could be done.
I'm up to 211 sponsors, about $1700 per month.
Many of those sponsors are one-time donations. At the beginning, I set the minimum one-time donation to $1; once I reached 100 sponsors, I bumped the minimum up to $10.
The larger sponsors come mostly from digital ink library perfect-freehand (https://github.com/steveruizok/perfect-freehand), also MIT licensed, which is being used by many products such as Next.js live, Milanote, Clover, etc.
When this project kicked off, I wanted something that could be saved alongside code as version-controlled documentation, and that was the first time I noticed the "tldr" in "tldraw". So I just used tldraw.com and stole the name!
A few notes:
- I post a _lot_ about tldraw on Twitter. If you're curious about how this came together, or want to follow along as we ship new features, check out my timeline (https://twitter.com/steveruizok).
- The whole tldraw project is MIT licensed and open source (https://github.com/tldraw). And it's still in development! If you'd like to contribute, join the Discord channel (https://discord.gg/SBBEVCA4PG) or drop by the repo (https://github.com/tldraw/tldraw).
- The multiplayer is using a pre-release version of Liveblocks (https://liveblocks.io/)—and honestly isn't using it in a very clever way—and so can have some desync issues. Consider this part of the app an early beta.
- We also ship a Visual Studio Code extension that lets you use tldraw inside of VS Code! (https://marketplace.visualstudio.com/items?itemName=tldraw-o...)
A little more about the project itself:
The tldraw project has a few different layers.
At the bottom, there is a renderer named @tldraw/core (https://github.com/tldraw/core) that is essentially a "put React components on a canvas UI" engine. You give it a data model along with a set of utilities to interpret that data model. Simple but very fast, very flexible, and packed with helpers for building these kinds of apps. It's already being used for some pretty ambitious projects apart from tldraw itself.
The main library, @tldraw/tldraw (https://github.com/tldraw/core), exports the whole tldraw "app" as a React component named <Tldraw/>. This component can be embedded in any React project. It can be controlled either by props or by its own API (ie `app.selectAll().duplicate()`).
The website is a very thin Next.js app that embeds the <Tldraw/> component.
There are also a few other libraries: @tldraw/vec for the vector math and @tldraw/intersect for intersections. If you like to work on these kinds of projects, definitely bookmark those libraries! They contain a lot of useful code.
As for its development, I've taken off a few months between jobs to work on this full time. Until now, the site has been accessible only to my Github sponsors, but it's now free and open to everyone. If If you'd like to support the project's continued development, you can sponsor me here: https://github.com/sponsors/steveruizok.
I'll answer questions here but if you want to contact me directly, my DMs are open @steveruizok.