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sumul

291 karma · joined July 27, 2022

https://twitter.com/sumul https://figure.game
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sumul··on Show HN: Figure is a daily logic puzzle game
I truly love how the daily puzzle format is intentionally nonaddictive. So many games and apps are designed specifically to get you addicted. This was my favorite thing about Wordle when I first heard about it, and it's one of the main reasons I embraced this model for inspiration.

That said, there has been consistent feedback that people want to play old puzzles, myself included. At least for me, the replay value is actually pretty solid after a few days' opportunity of forgetting the solution. So the next big feature I'm working on is the puzzle archive. Stay tuned!

sumul··on Show HN: Figure is a daily logic puzzle game
Cheers! Curious to hear if it's friendly enough for you or if it feels like you're maybe having less fun than someone with full color vision.
sumul··on Show HN: Figure is a daily logic puzzle game
It's ready to be installed on your home screen! I mention this on the help page. :-)
sumul··on Show HN: Figure is a daily logic puzzle game
Give it a whirl! A couple early decisions I made about this that I think really helped: (1) Try to pick frameworks that have been fairly mature for at least a year or two. Even with stable stuff like React Hooks and Next.js I ran into issues that would have been much harder to figure out a year ago. (2) Set aside some time to learn but don't try to learn it all before starting to tinker. I spent about a week reading the official documentation for React, Redux, and Next.js, but it all really clicked in the first few days of building.
sumul··on Show HN: Figure is a daily logic puzzle game
Working on it!
sumul··on Show HN: Figure is a daily logic puzzle game
The minimum is 11 today. It varies by puzzle but is always the minimum for that arrangement of tiles. Assuming my solver is any good.
sumul··on Show HN: Figure is a daily logic puzzle game
I really appreciate the feedback. This is one of the main things I think about, and relates strongly to the part I mentioned about puzzle generation and difficulty variability. I do want this to feel like a consistently great puzzle.

For comparison, the median number of tries it took people to solve yesterday's puzzle (10 moves) was 7. Figure #35's median was 19 tries! Today's puzzle is definitely one of the easier ones, fwiw.

I've vaguely noticed some patterns of tile arrangements that create interesting sequences that are nontrivial but solvable if given some thought. I would love to develop a more formal system where these patterns are used to build up puzzles with more intent than the random boards I'm currently making. If this sort of thing is in anyone's wheelhouse, I'd love to hear from you.

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