1,398 karma · joined August 31, 2010
https://cozmo.io
[ my public key: https://keybase.io/cosmo; my proof: https://keybase.io/cosmo/sigs/qhNW9vrN4mwrsUeOaaQ53uIqxtlGd7godRKN3QpdJ68 ]
When zipping files on OSX, the common way is to right click on your directory of choice in Finder and select “Archive as…”. This creates a Zip file, with the unwanted addition of a _macosx folder. According to this [1] article, the folder is used for thumbnails, cache data, and other meta data. I have seen these folders work their way into github repos, and I am reminded of their uselessness almost every time I open a zip archive. In the past it may have been justified (to reduce cpu load generating thumbnails and cache files while unzipping), but just like .DS_Store, the time has come to abolish these folders from zip archives.
[1] http://floatingsun.net/2007/02/07/whats-with-__macosx-in-zip...
Corresponding HN discussion: http://news.ycombinator.com/item?id=3244078
If you're interested, feel free to email me (in profile) I could probably offer you some early bird discounts or something.
As of 2009, the most common acquisition medium for digitally projected features is 35 mm film scanned and processed at 2K (2048×1556) or 4K (4096×2160) resolution via digital intermediate. Most digital features to date have been shot at 1920×1080 HD resolution using cameras such as the Sony CineAlta, Panavision Genesis or Thomson Viper. New cameras such as the Arri Alexa can capture 2K resolution images, the Red Digital Cinema Camera Company's Red One can record 4K, and Sony's F65 CineAlta camera can capture 4K and beyond to 8K 8768 x 2324.
So it is actually twice the resolution you would expect to see in theaters.
P.S. Don't show your daughter Sintel until you've watched it, it's actually fairly sad.
Blender is everything that is right about the open source community.
The feature list is very comparable to commercial applications (which usually run > $500)
http://www.blender.org/features-gallery/features/
The community(s) are great, super helpful, nice, and diverse.
http://www.blender.org/community/user-community/ http://www.blenderartists.org/forum/ http://www.blendernation.com/ (and many more, in other languages)
But one of the most important, and as far as I know, unique things about blender and the community are the open movie projects.
The Blender Foundation establishes clear and detailed roadmaps for features (something many open source projects struggle for). Then they take a small group of some of the best artists and programmers from the community, and pay them to create a open source project using the current goals in the roadmap. The most recent was Project Durian, which created the short CG film "Sintel" with a focus on developing blenders renderer to do high res (4k) renders, and the animation system to allow for crowds and complex animations. They also developed some sfx like fire and explosions. At the end, not only was the film released as creative commons, but all the files from the film were too, so the community could benefit.
Where did the money come from? Presales of the DVD, which contained all the special features and files, and was released before the movie was posted to youtube, giving a "sneak preview". One project serving as fundraising, community support, community outreach, tutorial/teaching, feature development, focus grouping, beta testing/dogfooding, and publicity. Success.
Here are links to some of the other blender open projects.
- http://www.sintel.org/ - Project Durian - Sintel, focus on special effects, high res cinimatic rendering, and animation improvements. - http://www.youtube.com/watch?v=eRsGyueVLvQ
- http://www.bigbuckbunny.org/index.php/about/index.php - Project Mango - Big Buck Bunny - focus on hair/fiber, work with outdoor/large scenes, improve animation system for cartoony deformation styled animations. (http://www.youtube.com/watch?v=XSGBVzeBUbk)
(Note: Chances are you've seen this somewhere, because of the CC licence, stores and online video hosts love to use it for a placeholder)
- http://orange.blender.org/ - Project Orange - Elephants Dream - This is the project which developed blender into a program that had all the features to compete with the big boys, added the node compositing and spleen animation controls, plus lots more. (http://www.youtube.com/watch?v=XFtg0WBD5Hc&feature=fvst)
I would advise watching all of those, besides being great artistically, the stories are actually pretty good.
Stripe is much easier to integrate than the x.com/paypal.com family of conflicting api's, all of which lack easy to read documentation.
https://cms.paypal.com/us/cgi-bin/?cmd=_render-content&c...
Compared to
Stripe doesn't have a history of randomly locking accounts, and even if they do (if you process payments, I can understand the legal need to now and then) their customer support is so responsive and helpful I wouldn't really mind.
Stripe is easy to use. The web UI is fast, the api makes sense, I get joy out of it.
Stripe sent me a real, physical letter, to thank me. I was one of the early users of the beta, and we all got real letters, on thick cardstock, I wish I had taken a picture of it. That may be a virtue of being a small userbase startup, but if you start with that mentality, it means a lot.
Paypal does have slightly lower fees, but Stripe is worth it.
Paypal also makes it easy to add a paypal pay button to sites, but those a fraught with stories of accounts shut down, and are ugly.
Might not be what you're looking for, but it does aim to be a higher quality job board.
Corresponding HN discussion: http://news.ycombinator.com/item?id=3244078
I recently beta launched http://exquisitejobs.com/ a job board where all jobs are hand picked, and only the best hackers/freelancers/applicants get in (invite only) to ensure the highest quality for all parties involved.
Corresponding HN discussion: http://news.ycombinator.com/item?id=3244078
It's invite only to maintain a high calibre of applicants, but if you mention your HN name and make cool stuff there is a good chance you'll get in.
Hope you like it.
Being able to choose what I want for my placeholder would be extremely useful.
If not, the lease we can do is provide a step up from the elance/odesk type boards that exist now.
-Budget
-Expectations
-Timeframe
Having realistic expectations for each of those ensures an overall quality. As if the pay and timeframe are too low, without lower expectations, the job has less chance of being approved.
Other then that, we may look at how many plumbers are active on the board, as compared to electricians and carpenters. If we need more plumbing jobs, we will be more likely to admit good plumbing opportunities. Other factors play in on a job by job basis.
Hey guys, exquisitejobs is my most recent weekend project. It's my solution the the crappy situation that is freelance job boards on the Internet.
To preempt all the "why another job board" comments, let me explain how I think exquisitejobs is better.
Most freelance job boards have super low signal to noise ratios. Job posts are mostly "build a Facebook plus groupon clone for $500" and most of the applications are "we are super A++++++ firm. We have reviewed your project and are ready to start immediately".
Recently https://tinyproj.com/ launched, and solved half that problem. Tinyproj hand approved projects, then sent them out by email. The result was quality projects being delivered to my email. This was great. However, I applied to several projects, and all the responses were along the lines of "so many people applied, please jump through hoop x,y and z to show interest." Without filtering both jobs and applicants, the jobs quality increased, but the application quality didn't, and overwhelmed employers.
By hand selecting jobs, and allowing freelancers in by invite only, we can carefully balance the two, making sure employers aren't overwhelmed by low quality applications, and that there are always interesting jobs for hackers.
We are in closed beta for a bit so that we can build up enough jobs and freelancers to make sure we can have a productive launch for everyone. If you are interested in hiring the best freelancers, or being presented with quality hand selected jobs, sign up, mention your HN name, etc. as long as your quality is decent, you'll probably be admitted.
Thanks.
Front end designer and developer - photoshop, html(5) and css(3), love javascript and responsive fast ajax applications.
Backend developer, fluent with node.js, mongodb, plus still familiar with LAMP from days long past. Also have done some work with AWS.
http://templaedhel.com for some work. If you're curious about seeing more, or hearing references, they exist. templaedhel at gmail dot com. I also hang out on #startups on freenode if you want to chat. Or gchat.
there are some other javascript payment solutions I think, but the stripe one is the best I've seen.
Have to admit, that XKCD sums up the article almost perfectly though.