627 karma · joined March 20, 2022
and then the masses turn around to blame that group. its straight up xenophobia one that has been in Vancouver for a very long time, anti-asian xenophobia in Vancouver is not new. 80s, it was the japanese, 90s, hong kong & koreans, 2000s, taiwanese and mainlanders.
a west vancouver home easily costs above $10 million, you think they are going to move into a penthouse in Yaletown as their primary residence and thus driving condo prices up?
this makes no sense, people aren't selling their west vancouver home to downsize they are in a position to get even more leverage from the bank and expand their portfolio and likely own homes in North Vancouver and/or abroad already.
the people selling their homes for ~$1MM are downsizing because they can't buy a home at that price range anymore
Now this is why I love HN, its to see another fisherman!
I remember the 90s were depressing time for Vancouver. The economy was in complete slump and NDP took the fall for that.
Now the Chinese real estate market is incomplete shambles, people are in complete denial about that the Vancouver real estate market lags behind. Already the bubble has started to burst in Montreal, which I remember were the last to join the party!
You want to ban REITs, institutional money and local landlords with access to near 0% debt buying up and flipping homes. The average immigrant that buys homes from them aren't here to start a portfolio, they can't
By your argument, New Iroquais should be owned by the original people that lived there.
Banning them won't stop local Canadians with access to literally free debt to leverage their real estate portfolios and rental properties.
Neither will their investments in REIT companies that snap up new properties to flip them to those groups.
There is nobody looking to buy a condo under $1MM mark competing to purchase the 8 digit figure homes in West Vancouver. The rich people selling and buying them aren't hurting at all.
Local Canadians are competing to expand their real estate portfolios and they aren't looking at homes in Langley because they sold their mansion in West Vancouver.
The landlords that run the real estate holdings companies are mostly White. They buy up the properties, apartments, condos when they are cheap with the sole purpose of renting them out. Guess who influences local media and politicians. It's not some rich Chinese communist fu er dai they could care less.
The fact is that Canada isn't the all shining socialist paradise that outsiders make out to be. In fact places like Vancouver almost gets a pass when race issues are mentioned because its automatically chalked up as a "social liberal progressive city" compared to other American cities that often get thrown into the "shithole conservative counties"
The really affluent immigrant groups aren't buying multiple properties, they already have a great deal of income, and their properties are well outside most of what HN can afford and do not impact the condo market which is the most competitive, accessible and volatile.
They already taxed and stopped foreign buyers but the home prices in Vancouver keep going up as sales amongst local Canadians make up most of the volume.
Now they announce this virtue signaling to appease the other Canadians who can't afford homes but the problem will not change.
In fact, without outside capital constantly coming in, the Vancouver real estate market is not sustainable. It literally is just another game of musical chairs, it is the news of some Chinese communist elite member buying a mansion in West Vancouver that gets local Canadians eager to own properties.
I'm no stranger to the anti-asian sentiments in Vancouver, just head over to r/vancouver to see people regularly blame Asians for the fact that they can't afford to live there. In fact in the 80s, they blamed Japanese, 90s they blamed Hong Kongers, 2000s they blame Taiwan, Mainlanders.
It's really disgusting to see the blatant racism against one group that is normalized but not for others. It literally is the same attitude that people with anti-semitic views constantly deride Jews of their financial success that largely came out of merit.
for a lot big organizations its a matter of accountability. if they say AWS went down vs our dedicated servers went down, it matters a lot for insurance, clients.
what i dont get are 4 man startups paying thousands to AWS ... because everybody does it.
Where blueprint shines is strictly limited to animation rigging (what animation to play when a character is doing what or response to user control) and visual effects (what the result would be if i mix certain elements, apply lighting, shader etc).
Outside of these two areas that are meant for content production, you won't find many studios employing professional blueprint programmers because it is far too slow and difficult to debug.
To illustrate this create a blueprint for a simple C++ loop with a dozen switch statements with conditionals inside each, that is a lot of mouse clicks, movements and typing. When you write code, you don't need to worry about how to organize nodes that is readable, there is no hand eye coordination of where to place your conditional node that will branch easily to a dozen or more wired connection.
In addition, for performance boosts and debugging, you are almost guaranteed to always use C++ and it is NOT the most user friendly experience especially for those who are not exposed to C++.
I just want to warn anybody from taking oneoff786's comment at face value without really realizing the full cost of using UE for its blueprint, you will be sorely disappointed and this is backed by up by many who have shipped games before.
Unity has visual programming, it isn't the the selling point of Unreal, and that isn't why large studios are using Unreal for. If you are an indie developer or a hobbyist interested in shipping games, Unreal will greatly delay and lead to frustrations.
I'm just warning anybody in case they think that blueprints are all that is needed to wire up a game in UE, that is NOT the case, you might be able to pull it off with purchased assets without much focus on novelty, but you could easily achieve the same far faster with Unity.
Game development is hard but its especially hard when relying on UE4's blueprint. Even more so when you are stuck with waiting for someone to reply to your forum questions and told to rely on Intellisense to figure out which API method to use because the document is out of date.
In fact I recall being told to just compile the UE engine to learn the inner workings, if I was a professional C++ developer at a game studio sure, but I'm a hobbyist shipping games on Steam, its a no go. C# is far far more accessible as many decisions are made for you as well as there are far bigger community and tutorials around Unity3d.
If you have the money and experience to use Unreal, go right ahead, you can absolutely make amazing games, but I guarantee you will end up using C++ and its 3rd party productivity tools since what's offered out of the box really is going to take ages for a shippable game compared to whats possible with Unity.
Finally consider the financial incentive of Epic, they need money from established studios that has a history of shipping games to cut them a royalty check, you can't do that by investing in hobbyists and indie game developers who are unlikely to ship a game ever!
It's quite unbelievable that this type of grift is defended by YC. When the crypto mania ends and the obvious consequences from tens of thousands of people who have been destroyed by Coinbase are realized, they will be just as quick to distance themselves.
I'm really disappointed in YC, especially in its founders. When Paul Graham mentioned that he specifically looks for Founders who break the rules but not outright illegal, I had no idea he meant a break from moral ethics and brushing very close with US securities law.
I just don't get how some people can look away at what's truly happening in crypto—it is a systematic wealth transfer via digitized ponzi. any money you make in crypto comes directly from somebody's loss and this is NOT at all like the financial markets where pricing mechanism are enforced and regulated for price discovery on real world assets that is widely adopted.
Yet this will not stop thousands of applicants who apply to YC for their chance at riches. It's a shame how we glorify grift and enrichment through the destruction of others.
It is this specific culture that we chose not associate ourselves with YC, others are already aware of the grift that YC founders have publicly supported, invested, and vouched for. What saddens me is that many YC hopefuls and commenters will look the other way because of what they seek to gain.
If you drink from water that others had muddied, you too are dirty.
I did not put blame the person experiencing depression, like OP described, he finds SSRI questionable and is open to be without it and he is justified in doing so. He is completely in his right to question and trust his intuition by seeking second advice on here, most of which I'm appalled to say reads more like logical, academic explanations.
I simply described an alternative that has been increasingly viewed positively by the scientific community lately and there is nothing in that suggests I am guilt tripping them for being depressed.
Coming from SSRIs, I can tell you that the alternative I suggested that has already been downvoted into oblivion created a lasting change and it is consistent with other people who have previously been exposed to SSRI.
If depression was the product of their environment then there really is no need for any SSRI, the external situation can be changed. Doctors would be prescribing plane tickets to Bangkok but instead they hand you out pills. It does not appear to be what OP is describing and your argument is shaky at best.
Finally I will add, go ahead and try SSRI but it is not something you go on and off on without paying penalties for it. You don't know what you will be like weeks, months, years after it. You don't know what habits, lasting side effects you might develop during and after. It's not the job of the drug to know or care, it does what it is described as.
Just remember at the end of the day, your doctor is more than happy to prescribe you whatever anti-depressants sales rep incentivize them to. It's not his job to care nor is he is trained to by profession.
I learned the hard way and realized just how hard game development is and how much we take for granted the human cost. You really really must love games to be involved with them. You cannot do it based on ROI calculations it really requires passion and patience.
For example when I type "best humidifiers" I want a suggestion that is ideally based on accurate anecdotes of people who've experienced a brand in a variety of context and edge cases.
What google gives me is a cnet article listing Top 10 in 20XX. This is why I add reddit to the end of the search query now.
As soon as you are off them, you will likely relapse back into depression. While it can help someone that is in immediate risk, it does not solve the core issue of what depression is which requires a holistic, non-conventional view that Western medicine shuns, and is doomed to never address.
Stop treating it like a medical issue and it will open doors. There's a reason Western society is riddled with drug abuses, addiction, mental health issues while other societies is riddled with war, poverty, and diseases.
Depression is the problem of the ego.
Once you realize it is not real, neither is depression.
It would be just a matter of paying Google a license fee to use their environment in a film or games.
"Hey Google, generate a GTA V clone with cel-shading located in Liberia with Final Fantasy 7 characters but not enough to infringe on US copyright laws."
"Sure, here is the link you can share or the downloadable executable to submit to Steam"
"Good, you go ahead and submit that to Steam and let me know when it hits 10,000 downloads"
Unity isn't exactly perfect either, there's just confusion about which version to start out on but the one that has the most amount of tutorials and userbase seems to be the answer.
Absolutely correct that UE C++ is daunting. You just have way too much responsibility and you absolutely need experience with C++. It also takes more developers who are harder to find compared to Unity devs.
Unreal Engine really isn't it for indie or small studios. It just takes so much longer to make something on it, and you almost certainly end up working with C++ to fix performance issues, debugging, etc.
For large studios especially film studios using it to create 3D environments? It's perfect and those are UE's target market since they are guaranteed to have revenue income that can pay UE since it works on percentage of revenue generated and small studios, indie devs, the risk is far greater.
This symmetric financial incentives mean the indie, small studios are always sidelined as they don't pay the bills. That's where Unity really shines.
Good luck of that ever happening with Unity. I was promised refund by Unity support for a totally non-responsive and outdated plugin that was on sale. They delayed and delayed until I could no longer get a refund.
Having said that I do not recommend Unreal Engine for solo indie development but Unity also feels weird with confusion around which version you need to start with, DOTs etc.
Unity seems like it is it for indie developers but its increasingly a cluttered landscape with lot of shoddy plugins
the question, is it worth investment?
I would need to burn through 8~9 $50~60 range alternatives that allegedly "suck" before I see returns, and by that time we would have 3 to 4 iterations of macbook.
I guess if you like peace of mind then this makes sense but I hope nobody drops $500+ on a hub from reading HN comments, the "crappy" ones described work fine, it just that it won't last and creates waste but it would take quite a long time to do so.