If you think this is only a problem for distributed systems, I have bad news for you.
10,500 karma · joined January 23, 2017
If you think this is only a problem for distributed systems, I have bad news for you.
I'm going to steal this.
My instinct is that it should be less toxic from vegetable oil, if it's just vaporised... past the smoke point maybe the chemistry changes enough to make it more toxic. The body has mechanisms to remove foreign matter from the lungs, but how easily and how much it clogs up your lymph nodes seems to depend on what it's made of.
I think this is the only justified use of animation in UI, however I wasn't satisfied with the dilemma of increasing perceived transition while increasing perceived UI latency.
I found it's possible to get the best of both for event triggered state changes i.e clicking on stuff, by sticking to ease-out based transitions, where the start of the transition is instant and the end decelerates.
This makes it feel just as snappy as no animation, while still helping to communicate a transition, because we are more sensitive to the latency of the start of the transition when it's an event - since we are anticipating a reaction, which is satisfied as soon as it starts to react.
This has always interested me when it comes to the need for anti-cheat to exist... For instance with wallhacking, the way most FPS style game engines have always been written means the server sends all player location information to all clients, so it's all there in memory if you can get to it.
But what if your server engine instead only sent relevant player location data to each client, it would be more work, the server would have to do occlusion tests for each player pair, but a bounding box and some reasonable spatial partitioning should make that reasonably efficient. To prevent occlusion lag, e.g players not smoothly appearing around corners, the server can make reasonable predictions with some error margins based on a combination of current player velocities and latencies.
I know this is just one part of cheating, but it seems like all the other ones (manipulating input) is a losing battle anyway. I mean ultimately you can't stop people hooking up the input and display to a completely independent device with computer vision.
Spinrite had utility for combating data loss inherent to the HDD medium... I don't like the idea of ValidDrive because it's a paid user tool to fight fraud, that's a bad incentive, you don't want to benefit from that, it should be free and open.
Nope, that would be considered crazy fast back in the day, it was 56 kilobits per second. That's about 6.8 kilobytes, but realistically and with overhead it was usually around 5KB/s.
Abstractly, using land for crops is around an order of magnitude more efficient when considering only calories per unit area, but when considering the total system i.e the humans consuming it, there's an argument to be had that more livestock could be more efficient when considering all the side effects of a huge population of malnourished humans overeating refined hyper-paletable carbs.
For either side of this argument, the real issue is industrial agriculture producing both crops and livestock in unsustainable and nutritionally devoid ways, that are incredibly bad for the environment and humans consuming it.
Those are causes, you can't just invert it (again) and call them mechanisms for anti-aging... Those things are side effects of obesity and diseases causing obesity, there is no evidence or reasonable basis here to suggest there would be any "anti-aging" effect in healthy people without those problems.
Similarly "Ozempic shows anti-gravity effect in humans!#11"... assuming you have unhealthy excess fat to lose.
Did you read the abstract? It "reduces aging" in a highly selective group of people with accelerated aging from secondary effects of obesity.
> people with HIV-associated lipohypertrophy disease, a condition characterized by excess fat accumulation and accelerated cellular aging
What's next? "Ozempic shows anti-gravity effects in humans"?
Yes it makes you less hungry, no that's not a solution to the underlying issue of economically induced, nationwide shit nutrition and the enevitble overeating and health issues that ensue.. it's a dodgy crutch.
Just for some perspective... at the current global death rate, 2.4 billion die in two decades, and 12 billion die in 10. So it's not that incomprehensible.
We have short lifespans, it seems more likely the human population will shrink to match loss of habitable land mass and ecological damage through simply expiring, rather than suddenly through some kind of dooms day event (granted I'm certain climate change will hurry it along).
I'm going to use this bleak comment to suggest anyone reading make sure they go outside and smell the fresh air, life is short man, really short.
The reason there are 10 radi is for 8 planets + sun + drawing the black backdrop (2e3): [24,25,58,69,3.4,6.4,6,2.4,696,2e3]
Here's the js anyway:
for(i=10;i--;x.fillStyle=R(i-8||255),x.beginPath(x.fill()))x.arc(960+[45,29,14,8,2,1.5,1,.6,0,0][i]*1e5*S(t/5e3/[165,84,29,12,2,1,.6,.2,1,1][i]),540,[24,25,58,69,3.4,6.4,6,2.4,696,2e3][i],0,7)
This one is actually relatively simple to explain, it loops over the 10 planets (i), and draws a circle for each, with the position and size all being defined in the x.arc method. Planets are differentiated by the arrays of values selected by [i]. The X position is calculated as the orbital distance multiplied by the sine of time / orbital period... d x sin(t/p). But d and p are substituted for the value for each planet using the arrays [1,2,3][i].Surprisingly the precision used in those encoded values is enough at 1000km per pixel (I checked).
https://www.dwitter.net/d/26521
The red bit is the sun. 1000 kilometers per pixel, and 1000 seconds per second.
They all fit onto the screen by looking through the orbital plane, as if through a telescope from a distant world, i.e effectively an orthographic projection. The orbits are accurate in terms of mean orbital distance (in reality there is slight perturbance) and sidereal periods.
1. It's neither a human nor a qualified therapist.
2. It is superhuman only in scale, not intelligence.
3. If they truly believed they could fly "with every ounce of their soul", they wouldn't be seeking someone else's affirmation.
4. Even if you asked a random human, it may be immoral, but it's not illegal to answer misleadingly, random people have no legal obligation... LLMs are a statistical model based on data of random people from the internet of evil, aka - the internet.
I'm not an LLM proponent but blaming LLMs for not making the world into a padded cell is just a variant of "won't somebody think of the children".
Also moved away from Gitlab because it's so damn slow.
By interfaces yes, but it can also be cancelled out through destructive interference as a side effect of reflection, which is my theory of how a "big ball of crumply aluminium" is so effective compared to less chaotic solutions.
I've tried this many times, it's impossible to prevent gaps without welding it shut. Obviously I wasn't testing with an EMP or nuke, but trying to block 2.4GHz WiFi... But that is well within the E1 range the author states.
I think the problem with folding is it's too uniform, it's still too easy for waves to propagate through the humanly imperceptible gaps with only a few reflections.
The only method I found that worked consistently was to wrap many layers randomly overlapping and crumpling previous layers. My theory as to why this works is through self interference due to creating a long signal path with highly randomised reflections... No idea if that would help cancel out EMP.
One other issue I had with Mullvad that put the nail in the coffin for me was randomly laggy DNS resolvers, they would get fixed just by the time I start investigating it, but it kept happening... I say this as a mostly happy user for probably 7 years, but then found myself having to turn it off more than on to be able to access most sites.
I'm assuming it has something to do with the push in recent years to expand their userbase, but they don't seem to be able to keep a clean enough pool of IPs like the big popular ones to cope. I know all VPNs struggle with this but it was getting ridiculous, where every single server in a country would receive infinite re-captcha.
Computers are a terrible analogy for this type of minimal explanation of natural phenomena because computers are layers of designed complexity built by exploiting an understanding of multiple distinct natural phenomena... At the composite scale computers are a very unatural human construct, not something emergent that can be accurately expressed informally.
This explanation is so much better.
If people want to use big words they can say fluid dynamics, but yeah, it's a complex system with a big orbiting body pulling on it regularly, that gives the complex system rhythm but not order.
If something has changed, using something out of place or temporary in appearance seems to be the most effective way of getting human attention... A bale of straw feels like it fits the bill.
FTFY
They both have their place, pros and cons, that fit different purposes differently. The mistake is in trying to assign superlatives.
Two things can be true at the same time, TUIs are superior to GUIs, and GUIs are superior to TUIs, but in different contexts.
This is not the root cause, it's a side effect.
Student's cheat because of anxiety. Anxiety is driven by grades, because grades affect failure. To detect cheating is solving the wrong problem. If most of the grades did not directly affect failure, student's wouldn't be pressured to cheat. Evaluation and grades have two purposes:
1. Determine grade of qualification i.e result of education (sometimes called "summative")
2. Identify weaknesses to aid in and optimise learning (sometimes called "formative")
The problem arises when these two are conflated, either by combining them and littering them throughout a course, or when there is an imbalance in the ratio between them i.e too much of #1. Then the pressure to cheat arises, the measure becomes the target, and focus on learning is compromised. This is not a new problem, student's already waste time trying to undermine grades through suboptimal learning activities like "cramming".
The funny thing is that everyone already knows how to solve cheating: controlled examination, which is practical to implement for #1, so long as you don't have a disruptive number of exams filling that purpose. This is even done in sci-fi, Spok takes a "memory test" in 2286 on Vulkan as a kind of "final exam" in a controlled environment with challenges from computers - it's still using a combination of proxy knowledge based questions and puzzles, but it doesn't matter, it's a controlled environment.
What's needed is a separation and balance between summative and formative grading, then preventing cheating is almost easy, and student's can focus on learning... cheating at tests throughout the course would actually have a negative affect on their final grade, because they would be undermining their own learning by breaking their own REPL.
LLMs have only increased the pressure, and this may end up being a positive thing for education.