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trynewideas

4,549 karma · joined March 28, 2016

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trynewideas··on MacBook Pro featuring M2 Pro and M2 Max
Sure, but the claim is:

> creators can work on scenes so large that PC laptops can’t even run them

You can't open a 40GB scene entirely in GPU RAM on any single-GPU system, laptop or otherwise, because there aren't any 40GB+ GPUs.

But you can open a 40GB Octane demo scene with out-of-core loading enabled on a Windows laptop with 64GB of RAM. Hell, Otoy has a demo from 2018 of a Windows system loading and editing that "worst-case" 40GB scene entirely out-of-core at 60fps.[1]

So the suggestion is that the M2 is doing it without enabling out-of-core loading because all system RAM is in-core. Which is cool, and something Otoy's CEO was boasting on the M1 MBP's release day two years ago.[2]

So why bother going through the motions of benchmarking anything like this against 2+-year-old systems, just to make a claim the M1 also made, just less precisely?

1: https://www.youtube.com/watch?v=6xE3J56pabk

2: https://twitter.com/JulesUrbach/status/1326922973790367750

trynewideas··on New Mac Mini
I know — the only thing a new M2 mini might've theoretically brought is going all-in on Thunderbolt ports vs. the Studio, even at the cost of the HDMI or built-in LAN ports, but it doesn't do that either.

Same RAM, same performance, slower built-in LAN, less storage expansion, same price. Is the smaller form factor really worth it? If not, why would anyone who'd consider that spec not get a Studio (or wait for an M2 Studio bump to get a M2 Max)?

trynewideas··on MacBook Pro featuring M2 Pro and M2 Max
TIL there was a real-world laptop that actually shipped in 2020 with the Quadro RTX 6000, "the workstation equivalent of a GeForce RTX 2080 Super", with a 9th-gen i9 (and was $10,000?) https://www.cnet.com/reviews/asus-proart-studiobook-one-revi...

So I still don't know why their benchmark is a 2.5-year-old laptop.

I'm also noticing that Apple didn't list the generation of i9 in that marketing disclaimer, so this makes me think they're also possibly comparing against 2- to 3-year-old CPUs.

trynewideas··on MacBook Pro featuring M2 Pro and M2 Max
It's not? Are you getting A/B tested or something?

I see the RTX 6000 Ada and A6000 in both the hero image and the first products listed. The Quadro 6000's a 24GB 4,608 CUDA-core PCIe 3x16 card[1] and the A6000 is a 10,752 CUDA-core 48GB PCIe 4x16 card.[2]

I know NVIDIA's branding and product line naming sucks, but those clearly aren't the same cards, or even same generation of card.

1: https://www.nvidia.com/content/dam/en-zz/Solutions/design-vi...

2: https://www.nvidia.com/content/dam/en-zz/Solutions/design-vi...

trynewideas··on New Mac Mini
That's kind of a problem, too.

A top-spec M2 Pro Mini on CPU and RAM (12-core CPU, 19-core GPU, 32GB unified RAM) is $1,999.

A bottom-spec M1 Max Mac Studio (10-core CPU, 24-core GPU, 32GB unified RAM) is $1,999.

Since the low-end Studio has 10Gb Ethernet and four Thunderbolt ports at the same price, and neither has upgradable RAM, there's no reason to buy the high-end Mini.

trynewideas··on MacBook Pro featuring M2 Pro and M2 Max
> With up to 96GB of unified memory in the M2 Max model, creators can work on scenes so large that PC laptops can’t even run them.4

...

> 4. Testing was conducted by Apple in November and December 2022 using preproduction 16-inch MacBook Pro systems with Apple M2 Max, 12-core CPU, 38-core GPU, 96GB of RAM, and 8TB SSD, as well as a production Intel Core i9-based PC system with NVIDIA Quadro RTX 6000 graphics with 24GB GDDR6 and the latest version of Windows 11 Pro available at the time of testing, and a production Intel Core i9-based PC system with NVIDIA GeForce RTX 3080 Ti graphics with 16GB GDDR6 and the latest version of Windows 11 Home available at the time of testing. OTOY Octane X 2022.1 on preproduction 16-inch MacBook Pro systems and OTOY OctaneRender 2022.1 on Windows systems were tested using a scene that requires over 40GB of graphics memory when rendered.

Two things:

- The Quadro RTX 6000 shipped in 2018 and the GeForce RTX 3080 Ti is a 12GB card vs. the 24GB 3090 or 3090 Ti, much less a 4090. I get that it's a marketing eye-roll claim, and it's cool to see a laptop post up against those specs, but why is Apple even bothering to measure performance against 4-year-old or under-specced cards? I wouldn't expect a 40GB OctaneRender scene to run on a 12GB gaming card or 4-year-old Quadro on any system.

- If 60% of VFX workstations are running Linux vs. 11% of macOS,[1] how does the M2 Max MBP stack up against a garden-variety Linux workstation?

1: https://drive.google.com/file/d/15b-4GMTSEE9tyqeQdBfy_LZnxQI...

trynewideas··on Quitting the rat race
You can both be right, is the thing.
trynewideas··on Ask HN: Is Pygame dead? pygame.org 500's
https://github.com/pygame/pygameweb/issues/131
trynewideas··on Homelab analog telephone exchange
It still shows up in the interactive text adventure tEp house tour[1] (ask irving about Tep-O-Phone, or find it in the basement hallway) but, bad news:

> Built from relays that fell out of a Bell telephone truck by Fred Fenning while he was failing his telephony class, Tep-o-phone was a state-of-the-art telephone switching system that let the outside world dial individual rooms, switching tEp's six external lines. It also let people call the laundry room (Mr. Washer and Ms. Dryers) to see if there were free machines. Sadly, Tep-o-phone has since fallen into disrepair with the now-widespread use of cell phones, but every once in a while it tries to connect a call for old time's sake.

1: https://tep.mit.edu/tour

They did rig the laundry status up to the Internet, though, and you can confirm it from the same Zork-like interface in the laundry room.

trynewideas··on An Update on the Open Game License (OGL)
My understanding of that discouragement in general was in how the exclusive nature of the OGL prevented it from being combined with software licenses. Implementing OGL-covered rules in or with code covered by a different license was fraught, which makes OGL software development difficult unless you get permission (aka, a commercial license) from the copyright holder (WotC/Hasbro).[1][2]

The existence of OGL-implementing tools is more a factor of WotC/Hasbro reserving attempts to enforce that on small fish in a small pond, but could be deployed against anything even marginally successful that wasn't tithing enough.

(One example of a discussion around that is re: Pathfinder Online, another Ryan Dancey project, which avoided the OGL question entirely by implementing a different ruleset. https://paizo.com/community/blog/v5748dyo5lhu1?One-is-the-Lo...)

1: https://archive.ph/yNaJT

> ... you have to give all the recipients the right to extract and use any Open Game Content you've included in your application, and you have to clearly identify what part of the software is Open Game Content.

> One way is to design your application so that all the Open Game Content resides in files that are human-readable (that is, in a format that can be opened and understood by a reasonable person). Another is to have all the data used by the program viewable somehow while the program runs.

> Distributing the source code not an acceptable method of compliance. First off, most programming languages are not easy to understand if the user hasn't studied the language. Second, the source code is a separate entity from the executable file. The user must have access to the actual Open Content used.

2: https://web.archive.org/web/20060913004016/http://www.wizard...

> NOTE: The biggest problem we've found with software and the OGL is that programmers aren't paying attention to Section 8 of the OGL. Section 8 states: "If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Content." This doesn't mean you can say "all rules in my program are Open", the users need to be able to see all that Open Content. You can do this by putting Open Content in a format that is easy to understand. Popular solutions have been to place everything in text files that the program pulls info from, having everything in a viewable database within the software, using Java script on a webpage (viewing the source of the webpage will display the code and Java script is relatively easy for a user to interpret). The key is that the user has to see everything that is Open Content that the program uses and be able to understand it without too much effort. The whole point of the OGL is that once information is declared Open everyone has free access to it under the OGL. Compiling that information into a program denies the user that access and violates the spirit of the Open Gaming License.

trynewideas··on An Update on the Open Game License (OGL)
Really cannot stress enough how little Hasbro corporate would care if the hardcore D&D market were rounded up and shot immediately. They'd probably pay to have it happen if they could wrangle it from a project-management standpoint.
trynewideas··on An Update on the Open Game License (OGL)
> I disagree

What's weird is I agree with everything else in your comment.

I don't think D&D's survival is a virtue, it's just inevitable. It's a generic brand for fantasy tabletop roleplaying whether anyone playing it likes it or not.

Hasbro's shenanigans are irrelevant to tabletop D&D's survival. They only endanger its success as a product line.

trynewideas··on Paizo Announces System-Neutral Open RPG License
Then remove IP you want to protect from the CC BY-licensed SRD, publish the books under normal copyright terms, and add the rules content to the SRD?

I still don't understand the value of the OGL spelling out reserved IP. That's already protected if the only open-licensed part is the rules text, which (not a lawyer) happens with a CC BY SRD and any other copyright license on the derived works.

Wizards leaving reserved IP in their official SRD was a bug, not a feature. Back when Paizo still self-hosted Pathfinder 1E's SRD, they solicited pointers to and removed protected terms that they accidentally left in it so it'd be more ergonomic for publishers.

trynewideas··on Paizo Announces System-Neutral Open RPG License
Ironically, D&D's spin on Rule Zero, which is what you essentially describe in practice, isn't in any first-party SRD even though it's been arguably the foundational D&D rule as written in every published edition.[1]

It is, however, an OGL-covered rule in Pathfinder:[2]

> The rules presented are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of "house rules" that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt.

1: https://theoutcastrogue.tumblr.com/post/685341001180741632/r...

2: https://pathfinder.d20srd.org/coreRulebook/gettingStarted.ht...

trynewideas··on Paizo Announces System-Neutral Open RPG License
> The conclusion I've drawn from this is that the system doesn't really matter. The game rules are incredibly secondary to the concept of role-playing

Damn, have I got, like, 20 years of blogs, 40 years of forum and BBS posts, and 60 more years of magazine, zine, and rambling manifesto articles for you.

trynewideas··on How bad the pizza box is
> And yet, the pizza box hasn’t changed much, if at all, since it was invented in 1966. Then, boxes were shallow cardboard squares with flaps to lock them into place. Today, boxes are shallow cardboard squares with flaps to lock them into place. You’ll see the same design both in dinky spots for drunken college students and in the country’s most sought-after Neopolitan joints. Since the introduction of this corrugated vessel, humanity has landed on the moon, rolled out the internet, created cellphones, and invented combination air fryer–instant pots. But none of that matters: Ye olde pizza box refuses to die.

...

> We’ve gotten a couple of pizza-delivery innovations in the past few decades: the insulated heat bag—that ubiquitous velcroed duffel used to keep pies warm on their journey—those mini-plastic-table things, and … well, that is mostly it. No pizza box in widespread use today is significantly better at keeping a pizza fresh than the one Domino’s invented all those years ago.

...

> Your life is different from your grandparents’, but this is quite literally your grandparents’ pizza box—and also Elon Musk’s pizza box, and Joe Biden’s, and Oprah Winfrey’s.

The Atlantic, 11 years ago: https://archive.ph/K1uJq

> But that's not to say that there hasn't been any innovation in the pizza box space. FAR FROM IT!

> Inside most pizza boxes now, right in the center of the container, you'll find a plastic tripod often shaped like a mid-century modern table. It holds up the center of the pizza box to avoid cardboard smashing down on the cheese on the top of the pizza.

...

> It was one of a number of tweaks to the pizza box (venting configurations, say) that have improved upon the old designs. Now, some boxes designed for easier recycling, or come with holders for dipping sauces, or transform into plates. Like everything else, pizza boxes have gone niche and they can be made to order for very specific food transport situations.

...

> The pizza sleeve designs around that constraint. Some designer (who probably worked for Domino's) said, "Let's separate out the heat retaining and moisture battling components of the box." Vent to your heart's content to control moisture, but keep the pizza in an insulated sleeve, so that the heat stays in. The pizza and the box stay the same, but the system of delivery changes. That's brilliant.

trynewideas··on How bad the pizza box is
https://designawards.core77.com/Packaging/62804/Zume-Pizza-P...

Zume, which pivoted from kitchen robotics and IoT to pizza: https://archive.ph/TP9nb

To food packaging: https://www.linkedin.com/pulse/how-zume-become-packaging-inn...

Zume no longer lists the Pizza Pod in their catalog: https://docsend.com/view/gxeeruv7mi3mbg4p

There are knockoffs going for $1.25/unit (uline's equivalent traditional square cardboard box is $0.78/unit, Pratt sells square cardboard boxes custom-printed for $0.84-$1.48/unit): https://www.goodstartpackaging.com/pizzaround-pizza-box-12-1...

trynewideas··on An Update on the Open Game License (OGL)
> Who are they referring to here? Paizo? Green Ronin? These are not major corporations. Video game companies, movies, tv producers, etc., aren't using the SRD mechanics, and they'd have to license the name and lore elements anyway, as they weren't covered under OGL. Who are these mysterious, sinister major corporations they were fighting against?

I have at least one theory on that.

- In the middle of all this OGL mess, WotC also cancelled a raft of unannounced video games. Their in-house D&D games this most recent cycle so far were either flops or revivals.

- At almost the same time, Hasbro and Wizard CEOs were hyping to investors the potential for "the kind of recurrent spending you see in digital games" in non-DM D&D players that comprise 80% of the market but a minority of spending.

What's the primary RPG merch for players today? Custom or specialized dice, customized minis, folios — stuff that's hard to manufacture at scale while keeping high profit margins. Wizards wants to move them into higher-margin, video-game-like digital spaces, especially virtual tabletops.

So Hasbro buys D&D Beyond outright in April and announces in August an Unreal-powered 3D VTT, and the D&D One next-edition rules set/marketplace, which OGL 1.1/2.0 was meant to support.

Whatever the hook in D&D One toward monetizing non-DM players is meant to be,* it'd attract competitors in the space beyond the current batch of VTTs and niche publishers.

An OGL 1.0a-licensed ruleset could facilitate well-backed companies to build their own D&D One-compatible clones using non-Wizards settings. Companies with experience putting out D&D-ruleset multiplayer games. Companies like Beamdog, acquired in April 2022 by a subsidiary of Embracer Group, who's rolling in settings and IPs that would be delightful to play.

Yeah, that door's already open with D&D Beyond/5E/OGL 1.0a, and Embracer doesn't need OGL hooks to enter the market. But from Hasbro's perspective, why on earth would they leave that door open?

* Wizards already has a long-running framework for systematically dispensing durable rewards to players that could easily go lootbox-a-like if moved to digital: the Adventurer's League, their organized play program (which ironically, like the OGL, also has roots in a Ryan Dancey invention). Paizo runs their own long-running organized play system, Pathfinder Society, which drives quite a lot of Paizo business. Scenarios are distributed almost exclusively online, and Society GMs have the popular option to run games entirely online via VTT or even play-by-post. Wouldn't it be neat if the new OGL also gave Wizards a way to legally challenge its existence by claiming that makes Pathfinder Society a digital product that requires a license? If Pathfinder Society isn't a digital product, then what's D&D One?

trynewideas··on An Update on the Open Game License (OGL)
> All WotC really has going for it at this point is the D&D name and player goodwill, and they just shot the latter out of a cannon into the sun. DMs and PCs alike have already shown their willingness to migrate over to alternative D&D-like systems.

D&D survived the 4E attempt to overhaul the OGL, the backlash, the GSL that resulted from it, the backlash from that, and the backlash from 4E as a whole, and the mass migration at the time from 3.5E to Pathfinder/d20 instead of 4E. The brand's too valuable to die. "Heroin" used to be a brand name and there'll be people who call any and all fantasy TTRPGs "D&D" until the collapse of civilization.

What might die is Hasbro's interest in spending money and effort on the tabletop RPG part of the brand as a first-party content producer, which is frankly also fine by everyone. The market and content available today is broader and more diverse than ever. The 5E library alone could truck on with players and new content for decades without the need of any corporate steward, much less Hasbro.

Even most of the people who comprise D&D's content team right now came up through the barren years pre-3E and/or during-4E. If Hasbro cuts every one of them, they'd all land well, especially Wyatt and Schneider who've now covered just about every base possible in a single RPG writing/editing career.

trynewideas··on Docker 2.0 went from $11M to $135M in 2 years
But isn't that the same vulnerability to Docker's business that Docker Swarm had?

The whole of Docker Desktop isn't replaceable with a drop-in alternative today but parts of it are, and the rest could be very soon if an org with the resources and ability keeps developing things like podman.

So what would Docker as a company do when the equivalent of what happens to Swarm happens to Desktop? Pivot again?

trynewideas··on Paizo Announces System Neutral OpenRPG Creative License
Paizo's website architecture is still I think a weird one. Parts of it still report a generator of "WireHose Server 4.0", which was/is a Java WebObjects server last released in 2008 and geared for Mac OS X 10.4.[1] Gary Teter is listed as WireHose's copyright owner; he's been a Paizo employee for years and years.

1: http://www.wirehose.com/products/

trynewideas··on Paizo Announces System Neutral OpenRPG Creative License
And Wizards delaying the new OGL release amid protests: https://gizmodo.com/dungeons-dragons-ogl-announcement-wizard...
trynewideas··on CEO Jack Altman’s email to Lattice employees
and Flexporters, Scaliens, Relativians, Swyftxers, Elasticians, Dragons, Asanas, Wistians, Birds, Twilions, Pitchers, Olivians, Snykers, Pandas, Astronauts, Superhumans, VTEXers, Klarnauts, Lacers, Mozillians, Paddlers, Oysters, SoundHounders, Vimeans, Zoopligans, Motives, Stashers, Plerkers, Lokalisers, Courserians, and Udacians.
trynewideas··on CEO Jack Altman’s email to Lattice employees
"Latticians"
trynewideas··on Medium Embraces Mastodon
The Reader secret sauce for me was the friend-of-friend social model. You shared items with friends, they shared items with you, and if your or their friends' friends commented on something shared, you/they could see them too. It made it easy to organically grow a close and active group from people who already had a social connection to you — "hey, that person posts lots of interesting comments and knows someone that I follow, I'll follow them too". (And if you didn't like someone or their friends, you could unfollow or block them.)

Maybe it's kind of there in how instances interact, or the post visibility features, or some of the forks like Hometown, but Reader had that right-feeling combo of simplicity, personalization, and built-in network.

trynewideas··on NYC Slice
So does the Pizza Hut-alike recipe, but I didn't expect the actual recipe there to literally be a drier focaccia.
trynewideas··on Ask HN: What's your favorite illustration in computer science?
Variations of it date back to at least the 1970s: https://www.businessballs.com/amusement-stress-relief/tree-s...
trynewideas··on Madden NFL to remove Fake CPR scene after Damar Hamlin collapse
> It's debatable whether a full-on, three-person faux-resuscitation celebration would be allowed in modern NFL games

Well no, of course it wouldn't. Madden has to be fun for players, the NFL does not.

trynewideas··on NYC Slice
> You don't need a stand mixer, it's a no knead recipe (long overnight rise builds all the gluten). You don't need a fancy super hot oven

That recipe is just focaccia with about half the olive oil, probably replaced by whatever runs off the toppings: https://www.saltfatacidheat.com/fat/ligurian-focaccia

- no stand mixer

- no kneading

- overnight room-temperature rise

- 4:3 flour-water ratio

- dough is dimpled in the pan before baking

The Ligurian focaccia recipe brines it with salt water, which you don't strictly have to do but helps considerably, and bakes at 450F, which arguably so should any cast-iron pizza because the crust won't crisp up as much at 400F.

trynewideas··on NYC Slice
Only three of the 464 slices actually cost $1:

Rony's Fresh Pizza, Sep 15th 2022, 6:23:16 pm

Papa John's Pizza, Jun 14th 2021, 1:22:59 pm

Pizza Market, May 21st 2021, 6:00:57 pm

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