512 karma · joined December 19, 2020
Feel free to laugh at my front-end code, I'm not much of a web dev :) I think with some proper game design, fine-tuning of the SD model (particularly for the movie game), and better use of ControlNet, could be a lot of fun.
* Certainly not the first 3D arcade hardware but arguably this along with Namco's MIPS-based System 22 (Ridge Racer, released a little before Daytona), was the inflection point that made 2D effectively obsolete.
Edit: see here: https://github.com/openai/chatgpt-retrieval-plugin/blob/main...
I did this a while back with ARKit: https://github.com/trzy/ChatARKit/blob/17fca768ce8abd39fb27d...
Silicon Valley sucks :)
It’s hard to argue that Apple should have to permit such functionality but then if the debate shifts towards what first party OS level features Apple is and is not allowed to provide, we get into undesirable regulatory overreach.
Ideally the OS would be open source and replaceable but that’s a pipe dream. The reality remains that platforms are intentionally crafted to heavily favor the vendor’s services and there’s little that regulation will do to change that.
As an example, camera access is available on smart phones (cameras on phones being an established killer feature even before iOS and Android) but are completely off limits on all standalone VR headsets (Meta, Pico, HTC) for “privacy reasons”.
Expect other big players to lean into this.
Flat games feel quite immersive already. And others can easily be nearby and watch.
For an example of this on Quest Pro, check out Wooorld. It's a fun hangout app and is arguably a much better experience in passthrough.
Virtually all the traders were from elite schools. Devs and quants had diverse backgrounds.
(I got the job.)