1,969 karma · joined June 28, 2012
For everyone else, airpods far outnumber all other kinds of headphones combined. Whether it's the grocery store or an airport.
I can only speak to my experience. This is a subjective, bias-loaded anecdote. For example it could just be that they're newish, so I notice the novelty more. Or the design is easier to see. Etc etc.
Steam has a turn-based tag to browse games of this type, and more granular tags for different sub-types such as turn-based strategy.
Here's a link to the steam store, turn-based games, new and trending: https://store.steampowered.com/tags/en/Turn-Based/?flavor=co... which includes some recent big releases like The Last Spell and Octopath Traveler 2.
Intrinsic motivation is a real thing. You don't have to let your boss or your parents or your teachers tell you what it means to do a good job. You can decide for yourself.
People who just grab libraries from npm and don't take their imports seriously are not the ones delivering value in the places where I've worked. Far from it. Those are the people whose "work" you have to re-do weeks or months later because it didn't actually deliver value. Often times it doesn't work at all, never worked, never compiled, etc. But those people are long gone because they're busy being "successful" and moving on to other roles, creating negative value in other parts of the organization.
You say that only successful people know why their job exists, and unsuccessful people are blind to organizational value. In my experience, you couldn't be more wrong.
It's not that your coworkers don't know you can get away with doing a bad job, it's that they're not motivated by the same things that you are.
It's true that in some contexts, throwing npm libraries at the wall to see what sticks is delivering organizational value. In many others, it's negative value.
If you don't want to see unsophisticated complaints and bug reports, then you need to stop looking at them. Perhaps find a different profession/hobby where your user-hostile attitude actually benefits someone.
Is Art Director just a "BS" job? I don't get it.
You've got a huge blind spot if you think prompt engineer isn't already a thing.
This is bizarre. You're giving them way too much credit. They're villains. Of course they're going to sell your data. They'd spit in your mother's face for a nickel.
There's a reason hasbro sells packs of random cards with rarities instead of selling an entire set of cards for a flat price. Because they can take advantage of people and hurt them to get more money.
> MTGArena aggressively manipulates what kind of deck you will play against
> manipulates who goes first
> MTGArena also buries/floats cards.
> The shuffler also has a habit of giving duplicates of cards or making someone draw a duplicate of a card more often than "expected".
These are all falsehoods spread by people who are looking for something to blame after losing games. Seeing patterns that are not there.
You're posting conspiracy theories as if they're facts. There is no evidence to support these claims. Why would the developers spend money implementing such features just to make their players angry and dissatisfied? They can barely hold the game together as it is.
> and manipulates opening hands
This part is true, but only in a limited way in best-of-1.
If you want to replace "murder" with "beat" or "starve" or "sexually molest" or whatever else, feel free. Murder is not a special case. Parents do not have ultimate authority over their children. It can be easily seen through example in the real world.
> Except that what you're advocating for isn't intervention in just those cases. You're also advocating that the state intervene in cases where: the treatment is harmful to the child, and the well-educated parent knows it, but the state thinks it's for the best, and causes harm to the child. And you're justifying it by saying the parents shouldn't be allowed to murder their kid. Which is really weird logic.
I am not trying to advocate for, nor justify anything. I'm simply saying that the state does not allow parents free reign to do whatever they want to their children, simply because they're parents. Murder is an obvious example, but the state also disallows lots of other things. If parents had ultimate authority over their children, the state could not allow or disallow anything, because they would have no say in the matter.