1,403 karma · joined May 25, 2026
I also find it unconvincing that the purpose of the stunt is to receive deposits.
This being a prestige project to show off Tesla's advantage in experimental technology, or a personal pet project, would seem a much more likely explanation. Do we really need to bend everything into a malicious scam?
The obvious explanation would be that this design for the roadster took 8 years to come to fruition for a demo-able prototype.
I also very much doubt the 2028 timeline for delivery, and what the purpose of the Rocket edition is. Perhaps it's just a prestige project.
The non-flying version at least seems usable on a racing track.
Given that we don't have such software, and that this currently requires trading all three seats for compressed gas storage, there are obviously some hurdles to this becoming a practical emergency feature.
I imagine that if you were to crash your car into a body of water, the damage could allow water to enter the normally sealed vehicle anyway.
That does not really sound cooler than a car that can drive up walls and jump.
It would seem that your theory that the idea arose out of a need to distract from current financials doesn't hold merit.
He probably just wanted to design a cool car.
75.7% SpaceX
15.1% Tesla
1.3% The Boring Company
7.6% Other
His political donations for the 2025-26 cycle are apparently $366M.That things come out perfectly working without need for QA and refinement cycles when writing the code manually seems very unlikely, and the case where coding it yourself is faster than explaining the task to the AI does practically not exist.
> as the project grows there's a risk of it becoming unmanageable
I suspect that what you said there is not based on actual experience but rather something you imagine. In my personal experience AI has shown no issues working efficiently on projects with even 500k LOC.
Only occasionally, once the comment picks up some likes, more people view it.
I don't have that issue with my For You, it's mostly tech.
In my experience it isn't noticeably worse than other platforms, and I'm not aware of concrete complaints such as the incidents with Grok's system prompt, which is a different product.
Saying that OpenAI does this only to show off their models, rather than also advance mathematics or at the very least their model's mathematical capabilities, seems speculative.
I understand OpenAI published write-ups for each problem.
It's unclear to me what other expectations mathematicians have that would demonstrate OpenAI's commitment to advancing mathematics.
Last I heard they asked to completely stop solving math problems with AI, which seems just ridiculous.
Beneath the sarcasm it's making a rather simplistic argument that OpenAI cares little about human understanding of the results or their correctness.
The author appears to argue that this in service of a pointless goal, that no one will even care to read the results, and that all this is taking away from human creativity and removing the fun in scientific discovery.
I don't see a convincing argument here that OpenAI does not in fact aim to further humanity's understanding of mathematics, or that using AI for scientific discovery is comparable to automating away the fun parts of life.
The sarcasm is rhetorically strong, but profound? I don't think so.
The government should provide the financial support and implement mechanisms for distributing AI-generated wealth more broadly, as planned in the policy proposals Anthropic and OpenAI publish.
I am truly optimistic about the future, and I think it is too early to say that things are not going to get better.
We could very well have a nice life with minimal requirement to work for salary in the near future.
The answer would be no, obviously not.
The question is whether AI enables the general public to build fun games with no prior experience and with a fraction of the previous effort.
What I said is that some of the successful and therefore likely fun games made with AI are projects already started like late last year.
Considering that it still takes months to build a good product, these capability improvements are diffusing relatively slowly.
It is imaginable that models available in early 2027 can allow individuals or small teams to produce games of AAA scope, taking care of the technical aspects.
You still wouldn't expect to see a finished product until later that year, unless the AI developed something resembling taste and creativity, which today still needs to be injected by us. Not to mention stronger capabilities for evaluating visual work, motion, and physics.
I did not have much trouble with my teeth yet so I can't say how effective it really is, but it seems to work for me and isn't that expensive.
Or that politicians are not trying to solve immigration issues in order to stay in power.
Really I've heard all kinds of theories used to discount the actual issues or the motivations of those who make politics about immigration.
Most of them are likely nonsense with maybe a kernel of truth here and there, but that's just how politics are, right?
I agree. You need to constantly inject taste and creativity via a lot of testing, feedback, and iteration.
With current technology, this still takes months to years of effort, depending on the scope of the project.
I feel that when you say AI game, it sounds like slop produced near autonomously in a single weekend.
There are other ways to fully use AI for software implementation and asset generation, but still apply standards.
One can spend a full day refining a single gameplay element to tune it into something enjoyable, or to explore and select assets that look great. This can happen with just prompting and testing.
Many skip the effort, and it currently of course results in a bad, barely working product.
I'm thinking more of the technical capability. I tested some Chinese browser game that played like an old GTA and it worked decently well on my iPhone.
Evidently the tools are good enough now.
I believe the issue is that there's a lot of people who just release slop. Both for games and regular software.
To build a decent product you need to invest months into testing and refining. Clearly many skip this in order to ship barely working garbage.
For the capabilities of eg. Opus 5.5 to diffuse into actual products rather than just demos, it's going to take some months.
I'm sure some readers are thinking that I'm just moving the goalposts into the future here, but it's the truth. For the games that were made with AI and which already are making money, I found that many are projects started already last year.
I myself have been working on a commercial mobile app for the last six months, targeting a release this week.
Building a good product still takes time.
Is this your first hand experience?
With that, a hardware issue or connection problems seems to be ruled out.
Apple's software is simply buggy.
I don't think people care much for what they say.
You have to be in the loop to inject taste at some point. This typically requires a lot of testing and feedback.
I don't know if AI will ever develop taste, or if it even should. We have enough human creativity and creating is fun.
I don't see why you couldn't do the same in real projects.
If the design looks too generic, you can just ask for a change, no?
The idea that this will next year be possible for more polished 3D games with a larger scope is far from ridiculous.
If a community of users get together on Discord to collaborate on a project, I see no reason why this should not work.
If you mean OpenAI and Anthropic's investments into R&D, ok, perhaps.
However, they will not be able to increase prices unless what they are offering next is a significant enough improvement over the current SOTA, which might only be six months ahead of the Chinese models.
When people with no prior experience, including teenagers, can produce a polished game by investing a few hundred hours of their free time to do the creative part, what do we need Ubisoft and co. for?
I believe a reboot sometimes restores functionality.
Also, testing now showed that they connect successfully and copying from the Mac to the phone even works. Just not the other way around.