300 karma · joined September 17, 2020
- Sun/heat/light maybe needs to be converted but it's always used in the right amount for each crop
- Controlled environments protected from plagues, floods, fires... Crops are not lost due to uncontrollable events and a lot of savings in chemicals to protect them from bugs
- Saving the cost of SCM (transport and intermediaries) which is sometimes much bigger than producing. In farming is actually almost always the case, to my knowledge
- 365 days a year of efficient production
- Good for the environment to save so much in transport
- Independence from other countries. Very important for small ones like Denmark that wouldn't have alternative to planting on their own soil.
To be honest, the only con I see is that this perfectly automated gardens produce much less tasty food because they are given the exact amount of water and minerals needed to generate the product, but the real soil somehow must add a lot of flavor, even if it's not relevant to produce the fruit, because I really feel a big difference of taste between hydroponic food and classic farming.
I probably will buy this game in January, but it bothers me to get a game that if I play 10 years later when the original updating service is no longer active, it may not be playable.
Why is that? Because the ethic code is only to show off, but internally there is continuous pressure on the people and not doing overtime will be punished one way or another.