1,917 karma · joined November 10, 2012
After this was announced, I discussed using tailscale with my friends who use the server; some are technical enough to be able to install the client, others have devices that tailscale can't be installed on, so a tailscale subnet router would have to be set up for those devices. If it's what I have to do, I'll do it, but it's so much simpler just being able to have a publicly addressable IP with an open port.
ChatGPT Plus is also using GPT-4 as its backend
For some, this is an important aspect of art appreciation, and I would expect those people to continue to gravitate toward human produced art. For other people who don't have that background, and don't think about those things, the difference won't be relevant to them, and they'll judge the end product based on their own personal and arbitrary criteria. What's interesting about an artwork to one person makes it banal to another, and no amount of academic study or criticism will change peoples' tastes.
Let's not forget that often creators themselves aren't always actively thinking about composition, texture, color, etc, and part of the work for them can be as black box out of their subconscious as the creation of a neural network.
Similar to people being fooled by white wine dyed red, I think we'll also have critics who remark on how absolutely human a work of art has to be due to X/Y/Z, only for it to be revealed to be an AI work. That I think encapsulates a lot of what I look forward to in terms of the debate over what exactly about art is human-specific and what it means for something, human or not, to have artistic capabilities.
Although I see a comparison to previous technologies replacing human jobs, I'm willing to put that point aside and focus solely on AI.
Will AI generated content be cheaper? Will AI content be more interesting and engaging than anything a human could create? If there is no economic demand for human generated artwork, then should it still be viable to make money from it? Is there reason to believe the people who remain in the art market won't be able to make more money by occupying niches that AI art doesn't serve, or by selling to "hipsters" or "luddites" who are anti-AI art? It used to be the only way to make real money through art was having a patron. Perhaps there will be wealthy people who will still be willing to patronize human artists.
Historically, we are in a special place in history where average people can make a living through creative work, but it's not at all an easy industry to break into, even today, and it has always been competitive and everchanging, just as art itself. Economics aside, people have always produced art for intrinsic purposes, and they will continue to do so even when the profit motive is gone.
Only as a default. Temperature can be turned to 0 and other token selection settings changed from the defaults to create deterministic output from a given prompt.
And if I can't tell the difference between a human generated piece of art and an AI generated one, then I find that fascinating, not threatening. It says a lot about 1) your own tastes and perceptions, 2) the meaning of art in general, and 3) what exactly it means when activities previously considered solely human are mastered by programs, such as what happened in the past with chess engines, etc.
I think these are all exciting developments, and I look forward to seeing how art will evolve in the way the emergence of chess engines changed strategy for humans moving forward.
[1] https://github.com/ggerganov/llama.cpp/commit/5b8023d9354010...
> Vazsonyi ran the program 100,000 times. Erdos watched the results of the simulation. The simulation results indicated that by switching, the odds of winning are indeed two out of three. Finally, he was grudgingly convinced that switching was better. He did not like it but seeing was believing. He could not argue with the results.
Apparently he later called Ronald Graham and explained to him that he finally heard a proof of the problem that made perfect sense to him, which he explained to Graham. Graham said he didn't understand the proof at all, but was happy Erdos understood where he had been mistaken.
[1] https://github.com/facebookresearch/llama/blob/main/FAQ.md#2
I'm not. The only way to know it is to try :) thank you for the link!
edit: to clarify, it may be possible to get this loss back and there is reason to be optimistic
Edit: I see elsewhere in the thread you have health insurance. If you're paying for it, utilize it. You're in a better position to deal with this than uninsured people.
[1] https://www.reddit.com/r/TrueOffMyChest/comments/x9b7vm/im_p...
With drip coffee or french press, you're looking at steeping times around 3 to 5 minutes.
BLAKE: What is the biggest difference between it and the original?
ALEX PROYAS: The general pace of the movie is quite different. The director’s cut more or less is the version I had originally sent out when I was first testing the movie. We had problems in testing and it’s why the studio had us add in the voice overs, which I thought was rubbish really! My instinct then was when something wasn’t playing right to speed it up and I’ve never been happy with that, so this version is back to a more leisurely and thoughtful pace it was meant to be. The voice over from the beginning is gone of course. There is also a few scenes added back that were ditched that I think are perfectly good scenes and I have no idea why we dropped them then.
[1] https://screenanarchy.com/2008/06/alex-proyas-interview-dark...
"A director's cut of Dark City was officially released on DVD and Blu-ray Disc on 29 July 2008. The director's cut removes the opening narration, which Proyas felt explained too much of the plot, and includes approximately eleven minutes of additional footage, most of which extends scenes already present in the theatrical release with additional establishing shots and dialogue."
I originally saw the director's cut, then went back and watched a video with the opening narration. I felt that my viewing of the movie was improved having seen it originally without.
I'll add that if you haven't seen Dark City and are going to watch it, you must seek out the director's cut. The theatrical cut basically ruins the plot up front assuming the audience won't get it and it changes the film dramatically.
Dividing up sound synthesis into its different modules (VCOs, VCFs, VCAs, LFOs, etc) makes perfect sense coming at the problem from a programming point of view. It turns sound synthesis in a Lego toolkit and there's no end to what you can create by combining all these in novel ways.
There's a lot of aesthetic enjoyment to it too. Putting together an octopus jumble of patch cords, seemingly random and impossible to keep track of to an outsider, just looks really badass :) Even better that it's actually a deliberately constructed mess, all in service of generating a sound you've never heard before, and when the cables are all disconnected, will never hear again.
The overlap between the tech and music worlds in the modular scene is great as well and it's very cool being able to talk to people who can get both technical about music and artistic about technology. For us, the modular synthesizer just makes sense.
[1] https://eips.ethereum.org/EIPS/eip-4895
[2] https://fortune.com/crypto/2022/12/01/when-will-ethereum-sta...
[1] https://techcrunch.com/2022/09/15/ethereum-switches-to-proof...