Switch 2 is a fantastic console with an astonishingly fun first party library, and Nintendo just over there doing their own thing like they’ve always done.
9,275 karma · joined June 22, 2016
Switch 2 is a fantastic console with an astonishingly fun first party library, and Nintendo just over there doing their own thing like they’ve always done.
My kids have also gotten a little older so the mainline Pokemon games have become a thing again, and we've been playing those together. Everything just seems to run better on the Switch 2.
Totally transformative.
Thinking…
Unfortunately seems like I’m going to be uninstalling it.
(This is like my niece buying a $5000 Alienware to play Roblox because she thinks she “needs a gaming PC”)
I know exactly one person out of my friends that is going to one World Cup game, and he’s well known as the guy who likes soccer.
My wife has enjoyed the TikToks of Europeans coming to Kansas City and reacting to stuff that’s totally normal to us, like the Bass Pro Shop and Tornado Shelter signs.
But like 99% of that task is just Codex waiting for the output. So it’ll run for 12 hours but mostly it’s just setting lots of sleeps. I haven’t gotten close to running out of tokens. The $100 a month codex I hit usage limitations almost immediately, about 3 days in of working like crazy with 10 agents going at once, mostly coding an asset pipeline, I ran into my weekly limit and upgraded. So with the $200 a month plan at 4x more credits I haven’t hit any walls at all and can absolutely cook.
Getting cutesie stylized 3D models is something that’s trivial with an RTX 5090, a ChatGPT pro subscription (unlimited image generation), you run Trellis2 plus a few other open source things in a pipeline that your agents can queue and it’s astonishing how much cool stuff comes out the other side. But the graphics don’t make the game fun at all, they’re just set dressing for the fun.
There’s been a lot of learning going from 0. “Okay, 3D model of a character. Oh, this model is useless since it isn’t in a T Pose I can’t rig it. What’s a rig? Okay, there’s a rigging ML model. Download that. Okay, how do I animate it? Oh, cool there’s a model for that. Oh wait my model has holes in it, that looks weird. Okay there’s an ultra shapes library that helps improve geometry. Whoops, that strips all the textures and shaders. Okay, trellis2 has a mode that takes an existing model and retextures it. Okay wow these look good, the characters are walking around! This goblin is break dancing! Okay uhh, what do you actually do in this game?”
Like it feels like that trap you can get stuck in when one part of something is trivially easy, so I have like 500 random 3D assets that are honestly pretty good looking for a game where the core gameplay loop is not developed at all because I have no idea what would make it feel fun. Because I can prompt and say “oh wouldn’t a Christmas village be cool?” And I wake up the next morning with 50 3D models of Christmas village stuff and characters and I say “wow, neat!” (It takes maybe 8 minutes end to end for the pipeline to generate one 3D model, so I just run it overnight). But then I have to manually place them in the world (if you let the AI do it in unreal engine 5 it places them via coordinates which become impossible to move inside the unreal editor).
The fun part is “wow, this is something I’m making with my kids, and it’s unique to us”. That’s what keeps me at it. I’ve never seen my kid so engrossed and excited to help me with something, she’s the one coming up with ideas and saying “what if we did this and that?” and then seeing those things become real is really neat. The bottleneck is there’s a dozen agents that can work on different parts of the game but it’s a chaotic mess.
Still, I’d imagine this is how people learn is by making something that’s a piece of junk then making something that’s better. I don’t plan on releasing my pieces of junk unless I feel like they’re actually fun.
If you go to say, the Florida keys, you’ll obviously see real shutters, since they get hurricanes. Probably doesn’t need to be reiterated, but those shutters are fold out during the nice season (which is the “look” you see on a modern colonial style home) but if a storm is coming you you fold them in and latch them shut to protect your glass windows. I’d imagine part of it is also modern windows are more shatter resistant than older windows, so a much larger storm is required to blow out your windows without the shutters.
Canopy beds are similar (although canopy beds aren’t in style anymore). They served as a way to allow a king privacy in a large hall where courtiers and the court all slept in the same room (a bedroom being prohibitively expensive in medieval times) and to keep heat in before modern heating. Most canopy beds are just kind of nice looking but don’t serve to hold heat in to your sleeping area. We have walls and central heating so they’re largely anachronistic.