209 karma · joined May 24, 2010
"People keep working, in a freelance world, and more and more of today's world is freelance,
- because their work is good, and
- because they are easy to get along with, and
- because they deliver the work on time.
And you don't even need all three. Two out of three is fine. People will tolerate how unpleasant you are if your work is good and you deliver it on time. They'll forgive the lateness of the work if it's good, and if they like you. And you don't have to be as good as the others if you're on time and it's always a pleasure to hear from you."
I recall that the original PlayStation, or WebTV, or both, had virtual canvas that was higher-resolution than a typical NTSC television of the time. And I vaguely recall that a technique was used whereby the pixel(s) that were shown on the NTSC TV display alternated between two full-screen frames rapidly (30 frames per second? I actually think it might have been much slower; I think you could actually perceive the flickering alternating when motion was frozen, but this was not really an issue when games were being played or TV shows being watched). Through some trick of human perception, the alternating of frames yielded the perception of a higher-resolution display. I recall Microsoft's early Interactive Television set-top-boxes not using this technique (I was a usability specialist working on it at the time), and the quality of text rendering in particular was noticeably poorer. Anyway, I have been unable to find documentation for how this technique worked, and I find it hard to google. Any links would be appreciated!
I am particularly concerned if people interpret the parent article to mean that aria-label shouldn't be used on certain semantic containers that are exposed in the accessibility tree by screen readers, such as <section> and <nav>.
Several of the fully-online Masters programs on edX.org are as low as $10K.
Disclosure: I work for edX.