A friend mentioned he's unable to upload artwork from Safari 4 on a mac, if you'd like to double check that. (it worked in firefox on the mac).
Also, $60USD shipping to Australia for a $40USD product? is that correct?
1,443 karma · joined July 18, 2008
nick @ triso.me
A friend mentioned he's unable to upload artwork from Safari 4 on a mac, if you'd like to double check that. (it worked in firefox on the mac).
Also, $60USD shipping to Australia for a $40USD product? is that correct?
The report claims no degredation of speed, however it says that about 1 in 30 legitimate sites will be blocked.
Finally, a time to upgrade this mass of beige boxes and randomly built servers.. or so I thought.
Instead, the insurance money was put towards paying salaries.. the servers that got flooded are still in production a year later.. and 30 of us were laid off.
200 doesn't seem too difficult, it just appeared strange that when I finally got there it disappeared 2 days later.
That isn't very helpful either, I'm not in the US.
Why should some guy with a blog be trying to get us to use what they like? What happened to letting the consumer decide on their own?
It's been a fun year learning the cocoa language and getting applications out there that lots of people find useful (my most popular app was #1 on the free app store for a week within a week of it going online).
I'm just unsure if I should continue. I'm working on a game, but it's hard to find motivation to continue when there's so many others out there getting rejected with no reason after all their hard work. I'm still in the "it hasn't happened to me so who cares?" camp, but I could easily get burnt after spending 3 months of spare time developing.
1) Debugging your own app (works only on your own phone)
2) Distribution : http://imgur.com/PFYnK.png
i) Ad-hoc, limited to 100 devices: http://imgur.com/HjwnN.png
ii) For the app store
So yeah, you can compile it for 100 friends if you have their iPhone/iPod UUID, but you can't make it freely available for everyone.