I didn't look for prior work on this, but my estimate is that it's probably within 2-3 orders of magnitude of additional training compared to a static game. (Still a lot!)
750 karma · joined January 5, 2026
I didn't look for prior work on this, but my estimate is that it's probably within 2-3 orders of magnitude of additional training compared to a static game. (Still a lot!)
I personally don't see why vision is important, if anything I'd frame vision as useful to humans, rather than being the baseline.
It feels very healthy how I can choose what to engage with, and what to ignore.
Reading trusted authors is likely to be valuable, but they may devalue over time. We don't know if our chosen authors maximize our value, nor whether exploratory reading does, etc.
https://en.wikipedia.org/wiki/Exploration%E2%80%93exploitati...
If we imagine machines being able to do the full process end-to-end, and the quality of that process only dependent on capital spent on tokens, I don't see how new companies could ever enter the market.
I'm sure there's a named concept for this: the idea of the game is its selling point, and has to be revealed to consumers to market itself. But the market has low friction (via Steam distribution, and by copies being cheap to make w/ LLMs), so you can't reliably establish your product before masses take over, especially if you don't have reputation built up from previous games.
You have to be bringing in something else for this not to happen, trade secrets not present to the consumer being one such factor.
But I wouldn't write off ads yet. It seems plausible to me that LLMs will be able to slightly alter their output to casually mention paying brands and to profile users better than we could before.