583 karma · joined November 21, 2014
Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural attack on video games as a scapegoat for the massacre.
My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. This was very taboo at the time. We knew that this would be interpreted as threatening by the powers-that-be at highschool, but it was exciting.
If you told someone on Monday that a ticket takes two days they’ll ask you on Thursday why it’s not done.
Instead story points combined with team velocity give your team a sense of how much work you can commit to.
Of course we all have in our mind that a 5 point story takes a like 3 days.
If some director or product leader comes in and looks at these tickets the won’t see any time estimates on them and thus can’t hold you accountable to them. Sue they can look at your team velocity. But that’s generally a higher level moving average of several sprints.
Of course this is all imprecise and often isn’t implemented well. I’ve seen it work very well for some teams, where it gave us a good sense of our accomplishments and led to more ownership. It often doesn’t work and just adds overhead.
I’ve ditched it for my current team.
A lot of the commit messages were typical and sort of redundant but this one stood out to me https://github.com/zurawiki/gptcommit/commit/82294555e7269e6...
"Add github token to address GH Workflow rate limits"
This is a good commit message, it describes a problem and a solution. I'd be very impressed if the GPTCommit tool wrote this and knew why the github token was being added.
It's 2022 and he's still very very relevant in the gaming world. He still runs Epic, he's still publishing papers on gaming. I don't think any of the other folks from that early era of PC gaming are still relevant in the field (Carmack moved on to VR and now AGI).
It's not reading what the person's brain is interpreting the image as, but rather what they're currently seeing. I wonder how different these signals are.
It's a pretty big difference since the only signal they're getting is what the eyes are currently seeing. Essentially they're using a $1million fMRI to poorly do the job that a $5 dollar camera could do.
This is still super cool, but not quite our wildest scifi dreams.
Our scale has handled by sharding based on userId and geo. We could dynamically shift the shards when scaling the cluster up and down. I wish we had open sourced that sharding layer, it was pretty nifty.
Maybe its a good thing because it will allow indie devs to spend less time/money on art.
For everyone else, who cares? Search is so good that it doesn’t matter where a file lives on your device. They don’t need to understand the internals of how directories work.
Good riddance! Even though people knew how to use files and folders no one did it well. It was a mess of “new directory” and “copy of copy of essay5.doc” I’m so thankful that most folks don’t have to deal with that anymore. They can use their computers instead of fighting them.
I get the popularity of that form factor, but I simply don't believe that many people are hauling yards of soil or towing boats.
2 Seats + 6 Foot bed seems like a winning combination in practicality, but is quite rare in the US.