It's a massive market. Google has hit a jackpot there. I salute then.
142 karma · joined May 7, 2013
It's a massive market. Google has hit a jackpot there. I salute then.
Plain stupidity might be an exaggeration but it's kind of like paying $6 for a bag of apples to assure they're good enough for you even though the price is only $4.
Bottom line, it was unnecessary. It eliminated some of the risk but with the 'top notch developer', as you call him, it's unnecessary.
As I said, people tend to get very comfortable and I've seen people put in much less effort when they're paid more.
For me, that's plain stupidity. As you say, your company is small and $4,000 is a lot of money. You didn't mention if it's for a bigger project so I'll assume it's for fairly similar one.
You show appreciation for someone by coming back to them rather than paying more for same service. It's one of the most important rules of business.
When you'll approach him for twice as big project, he'll expect $12,000 and a little more instead of $8,000 he deserves and with which he thinks he's paid enough. People tend to get comfortable too quick when giving them things they didn't ask for.
I'd advise a slightly different approach. Keep coming back to him and keep an honest relationship. If he isn't happy with something (attitude, finance aspect, terms or anything else), let him know you're open to discuss anything.
But that are just my two cents and if it's working for you, why not? I know it wouldn't work with me and my team.
I admire Buffer's attempt for a healthier lifestyle of their employees. It might not sound as attractive as beer and pizza but it's better for everyone - healthy and happy employees are a backbone of a successful company. Maybe gym memberships and sports/cinema tickets are next step for them.
On the other hand, free eBooks aren't as convincing when attempting to lure a good employee to the company.
I blame that same reason for end of gold App rush. People just won't buy something because they like the idea but will make sure that execution is adequate before parting with their money.
As I got carried away onto subject of App business right now, these are my thoughts: "iOS (number of users) - rising Android (number of users) - rising That are the only two things you need to know - you have a terribly large market. You can't make a living with a sh*t app anymore. No, people won't buy just any app just because it's .99 in the store. But with the right approach and the right idea (and naturally, good execution), the outcome (revenue) will be at least the same as if you launched that same app some time ago. I'll even go as far that good apps sell better today than a year or two back."
That's not how business works.
iOS (number of users) - rising Android (number of users) - rising
That are the only two things you need to know - you have a terribly large market.
You can't make a living with a sh*t app anymore. No, people won't buy just any app just because it's .99 in the store.
But with the right approach and the right idea (and naturally, good execution), the outcome (revenue) will be at least the same as if you launched that same app some time ago.
I'll even go as far that good apps sell better today than a year or two back.
What you're suggesting is doing two things (paying an interviewee + check, often though to make sure, if he's in it for the sole purpose of interviewee fee) instead of none which has been working just fine for decades.
"If you're good enough, you will get a chance."
I have some ideas written down that could be executed simultaneously (with the right staff) so an agency type of business crossed my mind.
Especially one product is designed (sorry for being so vague) in a way that could attract a few companies to do a buy-out. How is it with that if a product was done by an agency rather than a startup (in traditional sense)?