Apart from using your finger as the 'pointer' (which is only really true on touch screen enabled devices, which is definitely not all of them) how is this any different from developing any other application ?
The idea in the post is to play with the design, in the device, for a while, and get design feedback much earlier than when you give the app to a developer.
I'd try to get it displayed on the actual device as early as possible on way or another.
What came as a breakthrough for me was to actually mix screenshots and statically implemented screens in a real mobile app, then play a lot with that.