> So, during this window, if you over price it, it isn't better/faster/cheaper. If it is priced competively, people benefit. The only "losers" are those that have to wait 10 years to rip off your research and clone your product and undersell you.
I'm pretty sure this is why we're only seeing consumer VR now, despite the fact that we had most of this technology in 1995. Patent-wise, it wasn't safe to rip off until now.
This is also (again, I suspect) why the current input situation is so underwhelming: anything exciting is going to reply on technology developed in the last 10 years that the R&D firms are pricing at self-defeatingly high cost.