Which really shows how sad this business is -- a true sequel to a smash hit that goes way beyond the original sells so poorly that it leads to mass layoffs.
Which really shows how sad this business is -- a true sequel to a smash hit that goes way beyond the original sells so poorly that it leads to mass layoffs.
This is absolutely true, but for me it just drives home the message that indie gaming is far more interesting than the latest AAA titles. The sequel is just the same game without any of the originality of the first one, and it was that originality, that joy you get from finding something new and exciting, that made the first game worth playing.
The game's quality isn't the problem. It's the forced in-app purchases (or wait massive amounts of time) they made with this new version that makes it horrible.
They went overkill on the IAP and the reviews reflect that.