Agree that Planetfall is one of the better ones. Steve Meretzky also wrote A Mind Forever Voyaging which I really enjoyed although it's somewhat atypical of Infocom games in a few ways.
Agree that Planetfall is one of the better ones. Steve Meretzky also wrote A Mind Forever Voyaging which I really enjoyed although it's somewhat atypical of Infocom games in a few ways.
Here's an ANS Forth: https://code.google.com/p/zmforth/
Here's Andrew Plotkin's infamous Lisp tutorial (complete with Lisp implementation for the Z-machine): http://www.eblong.com/zarf/zweb/lists/
I ported a C compiler to it, poorly, and made it play chess: http://cowlark.com/vbcc-z-compiler/
And, of course, you can design processors to run it on real hardware: https://github.com/charcole/Z3
https://github.com/ecliptik/ztools
Here's a short blog post I wrote on de-compiling interactive fiction using them,
For instance, the infotater from Sorcerer had a color code mapped to various creatures that was required to progress past the intro area of the game. The copy-protection sewer map for Leather Goddesses of Phobos is the most annoying thing ever.
There are also deprotection patches available.
As I bought most of the original games the first time around, and the two Lost Treasures of Infocom CD compilations, and never resold them, I don't have any qualms about downloading the game data files, with the exceptions of BattleTech Crescent Hawk 1&2 and Leather Goddesses 2.
But now you can get Lost Treasures of Infocom as a free iOS app. So downloading the app is granting license for the included games, at least for that device.
That apparently just includes Zork but you can buy the rest of the Z-Code games (except for Hitchhiker's Guide to the Galaxy--I assume for rights reasons related to Douglas Adam's estate) for just $9.99 which is still quite a deal. I'd have to try it out and see how playable it is without a keyboard though.
I am not recommending this for the LToI app unless you, like myself, have already purchased legitimately licensed copies of those games at least once already.
One of the coolest/ridiculous things about infocom games were the feelies [3] (a term they coined) There is a great collection [4] of photographs of all the packages and extras, some of which were including necessary clues to solve the games.
[1] http://ccxvii.net/gargoyle/ [2] https://github.com/garglk/garglk [3] https://en.wikipedia.org/wiki/Feelie [4] http://gallery.guetech.org/