There's a few more pages (incl. interplanetary mission planning) if you go up one level: http://www.braeunig.us/space/
Finally, here's a project of mine that implements a bunch of algorithms for two body orbital mechanics: https://github.com/rikusalminen/twobody
These algorithms are mostly based on the BMW book as well as a bunch of research papers from the 1960s to 1990s. Look around in different branches for some of the more advanced algorithms (including a search for closest approaches and sphere of influence transitions like Kerbal Space Program and a boundary value problem solver for interplanetary travel), they're still work in progress.
One day I'll turn this into a mission planner software for space simulator games (or some kind of game, not sure yet). If you happen to need some orbital mechanics algorithms, take a look of the above and I'm happy to answer any questions or help with this.