Pfft... it's all just bullshit, pressure to release games too early from managers and hit quarterly profit targets.
That and the obsessive desire for control of everything.
That and the obsessive desire for control of everything.
Scalability problem are not because the load of gaming, but as you say because they are obsessive about stealing every piece of info they can to better funnel users into premium.
Remember when people could host dedicated server? You would never hear quake having scalability issues or need to be saved from ec2