Just one other comment, did you notice that all shaders mover around constantly? For example, the texture of the border of the playing field is turning anti-clockwise constantly. This also happens with the obstacles in the center.
Just one other comment, did you notice that all shaders mover around constantly? For example, the texture of the border of the playing field is turning anti-clockwise constantly. This also happens with the obstacles in the center.
Thanks :)
> I would just make one change, that is to give a texture to the white "apples" (that's what they are in the original game I think).
Yes, I would like to do that. I haven't decided on how I want them to look, but apples might be a good idea. Now I just need the texture and the time to implement it ;)
> Just one other comment, did you notice that all shaders mover around constantly? For example, the texture of the border of the playing field is turning anti-clockwise constantly. This also happens with the obstacles in the center.
This is intentional, to make it less boring :)