VR is good for simulations/games. For real world usage, AR will become an enabler. As an example, after having run simulations to learn the basics of flying a plane (using VR), you can then use AR to help you as you do the real thing. You could continue to use AR to assist in providing pertinent information while flying. The same process could be used for any kind of machinery that people must learn to use (driving for example).
AR has far more scope and relevance for applications outside of games. It is also much harder to do right than VR. I'm of the opinion that VR will pave the way for AR.
I would expect that the internet has taught us nothing if not that it's much more economically efficient to enable telepresence (i.e. immersion in a remote environment) than anything which requires matter to be colocated with you.
I very much see it the other way around: AR will be huge boon in physical, need-my-hands-on matter industries (of which there are relatively few nowadays) and VR will swallow everything else.
Generally, anything where the "thing" you're looking at it going to be vastly superior to view in 3D than simulated 3D via a 2D screen. We've gotten decent at interpreting 2D images, but the vision portions of our brains evolved around 3D... that's a lot of wasted neurons (and where I'd assume most of the "presence" that people can't describe comes from).