For example, it should be impossible to "teach the test" other than by teaching broadly the underlying concepts being tested. A well designed test will touch on so many concepts that only a education that is broad will work.
For example, it should be impossible to "teach the test" other than by teaching broadly the underlying concepts being tested. A well designed test will touch on so many concepts that only a education that is broad will work.
I would compare this to asking, "Why don't software developers think about bugs?" They do, and they attempt to handle them, but it's almost impossible to solve all such problems in programs (tests) of non-trivial size.
I used to write tests all the time in my subjects and my tests could not be gamed. I would have half multiple choice questions drawn from every area we covered in the semester and half essay questions where the students had to integrate what they learned into a coherent answer. My students would ask me what they had to learn for the final exam and I would always say everything - if it wasn’t going to be examined there was no point teaching it because the students won’t both learning it :)
Though, with enough resources, time, and effort, I think almost any program one would want in practice could be written with a formal proof of correctness. (I won't say every, because that runs up against halting problem / incompleteness things, but I think for almost all that you would actually want)
It's just that there isn't enough demand, and time, for the programs to be proven correct.
If there was a program that we could all stand to wait for a very long time for (maybe even a few generations?), and it was important enough that it be completely free of bugs, that could be done, I think. I'm not sure what it would be that important though. Starship stuff?
Secondary infections in hospitals is a good metric. If you game it, it's still a net win for everybody.
Pass rates in schools is a bad metric. I can improve my metric by getting my lowest students to quit.
Rather than trying to "anti-game" a metric, simply observe if the metric is being gamed. If it is, the metric is a priori bad and should be removed.
That is exactly why you should have a review of how a metric might be gamed, before you accept to use a this metric.
And FWIW, I've looked at the Texas tests and they didn't seem game-able to me. If they were, the "don't teach to the test" rabblerousers would cite them in a heartbeat. But no one seems to follow the logical implication of this argument.
But if they already knew this method and could implement it, they would already be doing it.
There is no quick way of really teaching. Teaching well is a really hard problem that many think is easy. It is not.
Of course the best solution is to improve the quality of teaching, but this is a much harder problem.
Education should be taught in a way such that one is exposed to the methodologies by which one should approach problems, rather than solving the problem itself[1]. "Teaching to the test" is awful, I agree. How can one, on a national basis, ensure that every school is affording as equal an opportunity as possible? I'm not being sarcastic - what is the better alternative, the better metric by which we can gauge the performance of both our students and our teachers? I certainly don't think 8th grade math teachers should be penalized for the poor performance of their students if those 7th graders who matriculated into your class on September didn't have a functional understanding of fractions. (Conversely, I think teachers who reached 'tenure'[2] and have clocked out until they've hit that pension-year _should_ be punished). How should those teachers be evaluated? One could suggest "grade the teachers on the improvement of performance of their students compared to their prior years performance" but that brings us back to the same problem -- you have a test. I ask this without snark - how do you test as many concepts at that broad a scope of subject, at that grand a scale (let's start small - 3 districts in NY state chosen at random)? How do you even choose what concepts are important at that broad a level?
[1] This gets into a whole meta-discussion about what the appropriate methodologies are, which I'll leave as an exercise to those doctoral candidates finishing up their dissertations. [2] Tenure as I understand it serves to allow researchers could undergo extensive, perhaps subversive, study to enrich the human body of knowledge while retaining job security. While educators at a grade/secondary school level perform a great service, I fail (heh) to see the purpose it serves at that level.
The key point is that unfair treatment of some students should be considered an unavoidable risk, because the alternative is unfair treatment of all students.
That would be far more convincing than merely claiming teaching to the test is real and can be done in all cases.
More importantly, non-interactive nature of the test does not allow for follow-up questions. A few follow-up questions on oral exam let the examiner probe a lot deeper in less time, therefore getting a much better picture of student's ability and skill level.
I.e., you aren't just teaching the test, you are also improving understanding.
Now consider a question like "length of alpha, beta=2, gamma=3, a) sqrt(2^2+3^2) b) sqrt(2+3), c) 2^2+3^2, d) 7". Using your heuristic the student can rule out (d) and has a 33% chance of getting the right answer. The test reveals (averaging this over many questions) that they know a little bit, but nothing close to 100%.
I'm sure teachers might do it if they could (shady people teachers are), but don't see any evidence they can.
Edit. I have been meaning to mention that I always enjoy your posts Chris even if I don't always agree with you.
How so? You can make it multiple-choice (objective) difficult, non-algorithmic math problems comprising multiple concepts each and then grade the whole test on a curve.
Impossible to game except to actually teach the students a broad range of math skills and how to problem-solve, while still objective and standard (in the sense that everyone gets the same test and is graded the same).
So instead, I decided to try again (with a different year's test) and instead of reading the material ahead of time, I used the questions to direct my efforts. I would look at all the answers and then scan the text for areas that talked about those things. Having identified those, I then looked at the question and ruled out the answers that didn't seem related. Finally I settled on the answers -- mainly by applying grammar rules mechanically (i.e., a wrong answer would be in the wrong tense compared to the supplied text).
I was able to complete the exam in time and get full marks. I had absolutely no idea what the text said. In fact, I didn't even know what half of the questions asked.
Now for my dilemma as a teacher. If my student gets accepted to Todai, it will basically make their life. You are almost guaranteed to get a good job that will give you the kind of life that most Japanese people are looking for. If I ask the student to try to do the exam properly, by reading the text, they will fail. Even I would fail. I can teach them to pass it in a different way.
What should I do? The test is too difficult. There are always going to be ways to game it and the successful students do. Therefore the test gets more difficult and the students are forced to game it even more. As a teacher, should I tell my student that they can't go to Todai, or should I teach them how to game the exam?
As far as I was concerned, I decided that teaching English and passing entrance exams were 2 different things. I taught English for those students who were interested. I gave up a lot of my free time (a few hours every day) to help them do that. When exam time came, though, I taught no English at all. I taught them how to do what they needed to do to be successful. Every one of my colleagues did the same thing. Probably every teacher in the country does the same thing.
Standardized tests that grade you and decide your future are insane.
Imagine the next year's Todai entrance exam was totally different and unpredictable (say, transcribing an Eminem song or something similarly off-the-wall), then all the people who studied ways to game last year's exam would be SOL and only the people who actually know English would get in.
That's the kind of system I'm advocating for: get a bunch of smart test writers together with the express intent of coming up with novel ways to destroy the people who game the exams.
In my more cynical periods, I suspect that they don't mind people gaming the exams. After all, most Todai students don't actually need to speak English (or know crazy details of history, or write thousands of kanji, or whatever). They are more interested in clever students who are willing to study like insane people and practice boring stuff over and over again. That's what you need to do to game the exams. In a twisted way, it works...
Here's an example of a bad question: what is the area of the right triangle with hypotenuse 10 and height 6 (height is measured from the vertex opposite to the hypotenuse)? It does not test understanding. The optimal algorithm for the student is to parse the question looking for keywords - "triangle", "area", "height", recalling the formula, and plugging the numbers into it to get the answer 30.
The question is from the real test, and by the way, this answer is incorrect. Why it is incorrect is a better question.
Here's an example of a good question: prove the Pythagorean Theorem. You can't answer it by picking the right answer from the multiple choice list. You have to explain your line of reasoning to the examiner and be able to answer question like "why you say these two triangles are congruent". Such interactive process is much better at determining student's skill level, and you can't prepare for it by simply memorizing stuff without understanding.
The student might not like the proof in the textbook and prefer another proof. It take a human to understand whether this other proof holds water.
>> You can make it multiple-choice (objective) difficult, non-algorithmic math problems comprising multiple concepts each and then grade the whole test on a curve.
You do realize that that's what Olympiads are right? https://en.wikipedia.org/wiki/International_Mathematical_Oly... You can be fairly confident the Chinese "teach for the test" to a few handpicked kids who can perform well on those problems (in the same way they select children with an aptitude for gymnastics at an early age). Nearly 20 wins, not one Fields Medal. You can 'teach to the test' at any level up to the 400 levels, at which point you start creating new ways to approach the test, solving problems which weren't solved for a couple hundred years, or founding problems which won't be solved for another couple hundred.
A high quality general education should lead to a good outcome on a standardized test, (Say the SAT) right?
The reality is the complexity of the assessment requires preparation. Without understanding SAT test strategy, you won't do well. When I took AP US History, the difference between a 4 and a 5 (the highest score) was understanding how to "stage" essays for the graders.
Instead of worrying about red teaming standardized tests, we should think log and hard about the cultures being created in these environments.
So you create an education system that's a mile wide and an inch deep.