I really hope apple sticks with it moving forward. As a developer I have been having a blast coming up with new and interesting ways to use it that legitimately increase a user's satisfaction and the usefulness of an app.
I really hope apple sticks with it moving forward. As a developer I have been having a blast coming up with new and interesting ways to use it that legitimately increase a user's satisfaction and the usefulness of an app.
But it doesn't provide an easier way to access long hold functionality, instead of provides different functionality that could be activated accidentally instead of long hold functionality.
e.g it doesn't make deleting apps less tedious, it instead adds a shortcut menu you might activate by accident when trying to delete the app.
Force touch, on the other hand, isn't tedious, so it does what Apple wanted to do: it gives you a menu. I would expect that whatever a long hold does to an item should also be a thing on that menu. You could think of a long hold, then, as the "default secondary action"—like how shell object handlers in Windows use their "default primary action" from their context menu when double-clicked.