That said, the time required to calculate an intercept point is not the hard problem, so 1-2 seconds versus 30 minutes is not really super relevant.
Arguably more relevant factors are detection, precision, accuracy and ultimate intercept effectiveness.
In the case of ICBM you're essentially trying to hit one bullet with another bullet... hundreds of miles away. It doesn't matter that you have 30 minutes to think about it. It's still ridiculously hard to actually know there's an icbm, where it is, and then be able to hit it with another missile (and have that make a difference).
RPGs around a armored vehicle are way more straightforward by comparison. The projectile is easier to detect, it's a much smaller volume of space (easier to scan continuously) and the projectiles are traveling slower!
Still I imagine it's quite a trick detecting incoming then swiveling, aiming and firing (accurately) your defense auto-cannon all in 1-2 seconds. It would be very impressive to see that in action.